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ACS

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A member registered 91 days ago · View creator page →

Creator of

Recent community posts

Thank you so much, it's an incredible honor to have you play our game!

Fell in love cause it has cats, I must admit. Gameplay is a little rough around the edges, it took me a while to figure out how it exactly worked, but the style and theming more than made up for it! I'd love to see this project extended post jam to work out the mechanics a little more. It was fun how it sort of turned into a strategic casting bullet hell though at some point! Awesome job, especially with just two people!

- Alette

Lovely little game. I enjoy the concept and theming heavily, very unique. I do have feedback on the gameplay however. Currently, since there is no way to put down or discard an incorrect item, (despite it being part of the design), the main difficulty of this game ended up being ensuring I don't misclick, which ended up being somewhat frustrating (especially cause my motor control ain't too good). I think I'd have personally enjoyed it more if the 'main difficulty' ended up being to be smart / fast with customer orders, which I think ultimately was the intention but because of this mechanic wasn't my main focus. 

Still, absolutely good job on putting out so much in a work with just the two of you! WOW.

- Alette

SERF ME THOSE BEETS SIRE-
As somebody being into historical fighting, the theming of this game was an absolute joy.
And you put cats in the game. So I mean. Automatic good game, right?

Feedback:

  • make opening / cutscene dialogue faster in the way that you can for example press space to make it go by quicker
  • A button to see what you can interact with would be great / make hit boxes clearer
  • You can still walk during dialogue which plays the walking sound
  • Controls were a bit wonky

Despite that, thoroughly enjoyed myself. Dance party!

- Alette

SERF ME THOSE BEETS SIRE-
As somebody being into historical fighting, the theming of this game was an absolute joy.
And you put cats in the game. So I mean. Automatic good game, right?

Feedback:

  • make opening / cutscene dialogue faster in the way that you can for example press space to make it go by quicker
  • A button to see what you can interact with would be great / make hit boxes clearer
  • You can still walk during dialogue which plays the walking sound
  • Controls were a bit wonky

Despite that, thoroughly enjoyed myself. Dance party!

- Alette

Great job on this game! The theming is immaculate, and the concept is very unique. Unfortunately, while incredibly unique, the gameplay can be a bit frustrating at times. At the same time, I love the 'exploratory' gameplay (little tutorial, just finding it out), but what would help is e.g. having more lives, or having extra lives respawn after death so that exploring is rewarded rather than punished

Still, this was a cool experience!

- Alette

Lovely game! The story and theming was enjoyable, and the gameplay was simple, but effective.
Would love to see this expanded on with some polish to the gameplay/levels, and some expanding on the worldbuilding!

Either way, be extremely proud of yourself for getting this made within a week! Well done!

PS: A great change would be more consistency on how the text appears (e.g. always in the middle / upper side of the screen, rather than above the character), cause the current way made it cut off / hard to read sometimes.

- Alette & Kitsoupy

Just pushed a new build with bugfixes for the portraits and the wetstone!! I hope this works!

Sadly, due to the rules of the jam, I'm afraid we cannot add more dialogue to it, as unfortunate as it is. But we do hope you come back to check it out when we release it proper, after the jam has concluded :)