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Looters Party's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #618 | 3.050 | 3.050 |
| Innovation | #677 | 3.000 | 3.000 |
| Theme | #937 | 3.050 | 3.050 |
| Overall | #953 | 2.883 | 2.883 |
| Enjoyment | #991 | 2.800 | 2.800 |
| Visuals | #1073 | 2.850 | 2.850 |
| Audio | #1102 | 2.550 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can invite anyone to your party. But just because you can doesn't mean you should. Each character has a motive you need to figure out if you don't want them to stab you in the back!
What code and assets did you not make from scratch during the jam (if any)?
All assets were taken from https://sagak-art-pururu.itch.io and https://clockworkraven.itch.io/raven-fantasy-icons (icons) with minor redraws or tweaks. SFX and music from pixabay
How many people worked on the game?1
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Comments
2D physics are so fun. Such a neat mechanic although if there are many things it can get super cluttered haha. I found a bug where if I spam click recruit I can recruit a looooot of peeps HAHA
Just some things I found unintuitive:
Overall the game loop seems fun and I can see with more chaos in the bottom area but with ways to organize it (esp giving the coins one by one could be avoided), and then more juice, it could be really addicting!
Thank you so much I really appreciate it! I plan on redoing the game from scratch post jam and it helps to get detailed feedback like this.
A couple of bugs here and there escaped. Big ones being coins.
As for the next round, there are items that spawn on round 0 and items that increase speed. And as for the final round. It gives you a chance to use up any ally items.
Coins are supposed to be dragged over to the shop keeper only. Dragging to allies is a bug :l
The classes are on the top right ( cross swords and wizard staff ). Should have been clearer.
Again thank you for the feedback and maybe come back for the second version some time ?
You're welcome! Please do check out my team's game too and leave a rating if you have time :)
One more thing I forgot to mention, the messaging "hover over an enemy to reveal it's equipment" was confusing mixed with the doors. I thought since I hovered over the doors, the doors were what would represent the enemies so I would click on the doors instead of the enemy preview section. Then when the merchant came up, I didn't know it was a merchant so I clicked on it to reveal its inventory, only to have entered the shop. So yeah some more clarity with that would be helpful!
Definitely one of the more enjoyable games I have played. There is definitely something interesting about the combat and looting system. I really cant think of a game that is even remotely similar to the mechanism you developed. Well done!
Thanks alot!
I think this could be developed into something very fun
I finally saved up for a graphics tablet and can get back to drawing! I made a game I enjoy playing and I think I'll rework it with my own drawn assets and more refined gameplay.
Really good game. I think it has potential for a full game.
My only complain is that the combat music didn't feel very "combat like"
If you have a suggestion, seen how many the gold coins you get and how slow is to pay in the shop I think the coins could combine into more valuable coins, like the fruits in the Suika Game.
Thank you so much for the feedback. The music was very last second and some signals didn't go off correctly (I also forgot to link the audio for triple slash skill xD)
Great fix for the coins! I'm hoping to remake this after the jam with my own assets and refined gameplay. Check in sometime later :D
Nice game, great idea with recruiting, cool twist with the merchant :D
Had some troubles dragging items to hero's inventory, but overall it's fun game!
Thanks a lot! There are some bugs I couldn't squach in time :(( I'll clean it up and add some stuff after the jam
Loved the visual and music combo, made the vibe really nice!
The party members gave me trust issues xD
Overall really good game :D
Thank you! Music and art isn't by me xD credit in description and ingame.
Glad you liked it!
I love the object that need to be drag around to be used, the feeling is nice.
Don't hesitate to rate our game: /jam/brackeys-16/rate/4942051
Thanks
Pretty cool game, I was a bit confused the first time I lost but nothing happened and I just had to keep clicking next round until the end.
It's a bug I didn't catch :(( restarting works fine
letting me click an enemy and read their inventory before i decide anything is the smart bit, i recruited a goblin on floor 3 purely because i could see what he was carrying. recruit or leave as the whole decision is tight. wouldnt mind a line of flavour on why each one wants to join, that would make the betrayal land harder
I wanted the recruit / motive to be part of the roguelike cycle. You'd recruit, read the dialogue to get a hint at the recruit condition and then when betrayed again for why they betrayed. I like nudging the player instead of giving the answer right away.
I really like the idea of recruiting people into your party while knowing that everyone has their own motives. It made me suspicious of literally everyone I picked up lol. The dungeon crawling and collecting loot are simple but really fun, and having to think about whether your own teammates might betray you fits the theme really well!
Thanks a lot! I'll polish the game some more after the jam ends.