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A jam submission

PARANOIACView game page

1st Game Jam game (Brackey's Game Jam 2026.2 - Trust No One)
Submitted by Strinjer — 37 minutes, 24 seconds before the deadline
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PARANOIAC's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#1004.1004.100
Innovation#1883.5673.567
Enjoyment#1943.7003.700
Gameplay#2883.4333.433
Overall#3773.4333.433
Visuals#7923.2333.233
Audio#10782.5672.567

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
This game is all about trustworthiness

What code and assets did you not make from scratch during the jam (if any)?
All sound effects

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

This game was short but sweet! I love the twist on the theme where its everyone else trusting you. This was a lot of fun. I think I encountered a few bugs. One bug where I phased through the right wall on the flower level when using the vines. Another where the vine was launching me too far in the first level over the gap. But none of those really affected the game too much! Good job!

Submitted

Really nice puzzle game! The difficulty felt just right for the short runtime, and the UI is clean and intuitive. I got everyone out safely on my first run, then immediately replayed it just to see what happened if I lied to everyone instead. Unsurprisingly, that ended with me trapped. :-D

I really like the twist on the theme too. Being dishonest can directly sabotage your own chances of escaping, which is a neat interpretation of “Trust No One”. The core mechanic is simple, but I could easily see it supporting more levels and increasingly complicated situations.

Submitted

Theme was incorporated to the gameplay and story so well! The pixel art was really good as well.

UI / buttons could use polish but it did not did affect my overall experience. If you have the time and plan use Godot in the future you could look into Godots theme templates. I learned to use them during this jam now I have plug and play UI element template ready to go for future projects.

Submitted

Really great game dude!

The puzzles were actually really engaging, like I had to pause and really think about where to swing with the vines, super cool puzzle design. The spin on the concept is pretty sweet, I didn't trust anyone at first and the ending pleasantly surprised me.

The visuals are also really cute, my only criticism would be to be able to hold a direction for movement

Really liked your game, congrats!

Developer

Thank you, I'm glad you enjoyed playing!!

Yes, holding a direction to move was up there on things I would've added with a bit more time... it was beginning to annoy me in playtesting!

Thanks for playing :)

Submitted(+1)

Really cool concept and very neat puzzles!

Submitted(+1)

I really enjoyed that! I personally just wish it was possible to hold down a direction.

Viewing comments 26 to 21 of 26 · Next page · Last page