I didn't really understand the trust mechanics. Someone has a full trust bar, yet the survival chance is around 60%?
Play game
Trustfall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #154 | 3.625 | 3.625 |
| Theme | #188 | 3.938 | 3.938 |
| Audio | #244 | 3.500 | 3.500 |
| Overall | #387 | 3.417 | 3.417 |
| Enjoyment | #579 | 3.250 | 3.250 |
| Visuals | #677 | 3.375 | 3.375 |
| Gameplay | #850 | 2.812 | 2.812 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's a game about choosing who you can trust so you don't die.
What code and assets did you not make from scratch during the jam (if any)?
Some SFX from freesound.org
How many people worked on the game?2





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