The creepy visual style and unsettling audio build a surprisingly solid horror atmosphere—the jump scares actually landed! The concept behind "Fake Body" shows a lot of genuine potential for a solo first jam submission.
A few key areas to focus on when you push your post-jam update:
- Intro & UI Controls: Keep the control instructions on screen longer or add a pause menu so players aren't confused by drop-downs (like closing coffin inventory with right-click).
- Tutorial & Objective: Add a quick, clear tutorial or visual cues to guide players on what the end goal actually is.
- Canvas Scaling: Double-check the web canvas settings so player stats/money aren't cut off on different screen resolutions.
Good luck refining it further!
The gradual unfolding of evidence and detective flow build such a cool, engaging puzzle loop—it really makes you stop and think! The mechanics are super solid for a jam project.
A few quick polish ideas to elevate it further:
- UI & State Transitions: Smooth out the UI transitions when evidence updates so the game state changes feel more fluid and responsive.
- Audio & Atmosphere: Add ambient music or subtle sound effects to fill the silence and elevate the overall mood/tension.
Awesome work overall! If you have a free minute, I'd really appreciate your feedback on my jam game as well: /jam/brackeys-16/rate/4953523
The art, hand-grabbing animations, and lighting are gorgeous—the overall ethereal, dreamy atmosphere combined with the eerie music creates such a strong vibe! The surprise behaviors of the hands and that ending leave a really lasting impression.
A few platforming and QoL tweaks that would make the movement feel just as polished as the visuals:
- Hitboxes & Coyote Time: Align the hand platform collision boxes more closely with the sprites (players are slipping off earlier than visually expected) and add coyote time for jump recovery.
- Invisible Wall Bug: Fix the bug where players get stuck on an invisible platform and can't jump or restart.
- Controls: Slightly tighten up the floaty physics so tricky jumps feel a bit more precise.
Here is mine: /jam/brackeys-16/rate/4945257
Rated your game as well!
The "That's Not My Neighbor" style investigation loop and unexpected plot twist at the end are brilliant—basing the gameplay on analyzing health metrics fits the theme perfectly! Having randomly generated stats and characters gives it such cool replayability.
A few QoL ideas to make the deduction flow even smoother:
- Protocol Reference & Tutorial: Make the "Read Protocol" button more prominent, or allow players to keep the reference sheet open side-by-side so they don't have to memorize baseline metrics.
- Audio Loops: Smooth out the background music loop transition so it doesn't abruptly restart.
- Stat Diversity: Expand the pool of possible metric variations post-jam so runs feel even more distinct.
Hiii can you rate our game. We'd happy to rate yours back. /jam/brackeys-16/rate/4953763
The old-school murder mystery hook, top-down isometric art direction, and nostalgia-heavy point-and-click investigative gameplay make this entry feel like a classic retro detective adventure! The custom cover art, immersive soundtrack, and atmospheric environmental storytelling set up a fantastic tone for a jam project.
A few puzzle logic, UI, and localization tweaks for post-jam polish:
- Interactive Color Syncing: Fix the bookshelf asset bug where selecting a specific color book renders a different color on-screen (e.g., clicking red but drawing green).
- Puzzle Logic & Brute-Forcing: Adjust puzzle hints so solutions (like the green box or birthday code) don't rely on trial-and-error, and keep your Google Docs hint link easily accessible in the itch description.
- Proofreading & Narrative Flow: Run the dialogue script through a text editor or native proofreader to catch minor grammar slips and typos so the writing matches the stellar visual quality.
Awesome retro mystery vibe! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523
/jam/brackeys-16/rate/4952355
I like how fast-paced your game is. Wish it had some coyote time.
https://cohzach.itch.io/mental-trap Here is ours if you wanna try it
The hand-drawn sketch art style, monochromatic aesthetic, and quirky guitar-jump SFX give this entry an incredible amount of charm and personality! The straight-jacket movement system combined with isometric platforming makes mastering the controls feel super rewarding, and recruiting team members like Dumbo adds a great layer of puzzle progression.
A few QoL and onboarding tweaks for future updates:
- Movement Onboarding: Add a quick visual cue or safe starting area so players understand that hop momentum doesn't stop, reducing accidental falls early on.
- Control & Key Bindings: Clarify isometric directional controls or key functions (like `,` and `.`) so players don't have to figure them out through trial-and-error fatalities.
- Character Ability Hints: Include subtle dialogue or environmental indicators showing that Dumbo has unique interactions compared to the General, helping players avoid getting stuck mid-game.
Super unique mechanic, perfect jam length, and fantastic atmosphere! If you get a free minute, I'd really appreciate your feedback and rating on my solo jam entry as well: /jam/brackeys-16/rate/4953523