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If you lose the memory game, does the game break? I didn’t know that. It sounds like a bug. Don’t worry, you don’t have to replay two hours of the game.

Just join my Discord, or if you prefer, you can also contact me via Gmail. Send me your entire save folder.

Go to where you have the game downloaded, compress the entire “save” folder into a RAR file (the folder itself, not just the contents inside it — the folder must be named “save”), and send it to me via DM on Discord or to my Gmail: capkygames@gmail.com.

I’ll fix your save file and send it back to you.

I replayed from an older save I failed to complete the puzzle during the sunday cutscene where play each game on normal then I had just the blank square room where could walk around but no tiles the tiles themselves were not loading half time too I have just been consistently making multiple saves for major spots so don't lose more progress....also since you read this in the english version all the days of the week, unused doors, toilet, and similar objects are in spanish yet..theres also typos in like the computer study in room 'frech' instead of french etc couple locations for those typos....for gameplay stand point theres also every time use shower in morning with roommate in tow the lighting gets super bright til the next hour or classroom

I’ll fix all the bugs you mentioned. So, are you able to keep playing, or are you stuck?

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I had 12 seperate saves the one with that bug was unable to continue playing you could never exit the shell of the memory game but I had a save from 2hrs before I just replayed the same choices I am on day 77 with 15hrs logged only issue i really have so far with game is that all major events happen on Sundays so the game takes many more hours than really should due to playing 6 days a week of classes with long run times...at day 60 or so I started just force sleeping in morning and holding Z through the spanking punishments to time skip wed-fridays as they had no value as my class stats are in the 110+ range each --and the eating meals is hard to see if actually progressing characters liking me or if its waste of time alot of the days I just showered ran to all 4 classes in row then went to bed or the last dinner then bedrooms/library/ or other specific quest events(maybe some future ui menu with character progressions) or a +1 favor system walking to each room asking if anything new every day tedious

I assume you're playing on Normal difficulty, because on Easy it lets you skip classes without any problems. If you've already completed Chapter 3, you can go to the rooftop in the mornings before the first class and talk to Hi to skip classes with her.

And no, I'm afraid that neither showering nor eating with the girls helps improve your relationship with them. The only things that actually do are the personal quests. Everything else is just extra content to get more scenes with them. Although some choices can lock you out of certain routes. For this game, I wanted to avoid having a points system so that things would feel less mechanical.

And the idea is, of course, to add more content to the game so that you have more things to do during the week and don't get bored while waiting for Sunday, since it's a slow-paced game designed to last quite a while. But of course, for now I suppose there simply isn't enough content. I apologize for that. I'll keep improving it with future updates.

The game has many hours of content and of course its in development yet that said I would consider remapping the stairs in the main hall or give us a shower closer to stairs and remove a couple of the trees in the row between the east yard and the bedrooms or  move the stairs to the front of building walking all the way to the back to walk all the way to the front for each floor is long routing....It lacks some of the intuitive listing of progression...I never would have found Hi for class skip if didn't see the gallery stone that mentions had to skip with her then looking for her in every place possible....And of course its your game just trying to give general things I had issues with...the only thing I didn't mention before that would probably help is having static models in bedroom so can be found in both spots or a menu that says where certain npcs can be found looking in bedroom every hour or trying to find which bench etc they on is a long process in itself

Well, that's kind of what the game is about ^^u Moving around, exploring, not just having to walk in one direction and that's it, learning where each character is, finding the side characters, etc. If I give you all the information, you don't have to think or explore—you just go wherever I tell you to and that's it. And yeah, that's obviously a perfectly valid way to design a video game, but it's not what I had in mind for this one.