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[Godot][Art][Paid] Seeking artist to collaborate on develop of cohesive asset pack

A topic by srummelil created 4 days ago Views: 492 Replies: 25
Viewing posts 1 to 15
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I'm building a first-person exploration / story discovery 'toy' set in an endless, slightly-wrong 1975–1995 office building — no enemies, no objectives, no HUD. Backrooms idea, but no horror, no critters. Nothing starts or ends here. I need three things in large variety: office objects (desks, phones, filing cabinets, etc.), tileable wallpaper/wall/floor textures (water stains, faded stripe patterns, drop ceiling tile — mismatched institutional palette, not hero textures, floor indoor outdoor carpet), and a small set of specific "character" objects (e.g., a book, keys of various types, coffee mugs, badge holders w/ badges, and assorted other 'corporate' artifacts or personal detritus) built to specific briefs. This is paid, and I'm a solo dev with no fixed deadline — steady work you can pick up alongside other projects. It takes as long as it takes, I am trying to build something wonderful.

Edit: 3D - sorry, I should have specified.

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Do you need a composer/sfx guy? discord: papyruskelp

I have a music scheme for the project, so no composer or SFX right now. Do you play / record music? That I may need - and it will be easy, I just cant do it all myself. 

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Hello srummelil! Are you looking for a 2D or 3D artist 👀?

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3d - sorry, I should have made that clearer.

Don't worry, and thanks for answering :-]

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Greetings! I am a 3D props artist with proficiency in making optimised props and environmental assets for video games while adhering to a consistent visual style. I have experience in implementing models directly into game engines as well.

Here's my portfolio: https://mayankghosh.carrd.co/

My Discord: der_grammatikritter

I'd love to hear more about your project!

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hey

i am a blender artist specialized in game work .

what style are you looking for ?

i do all styles from realistic to stylized and lowpoly 

https://www.artstation.com/alfanas

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need 2d pixel artist?

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3d sorry - I should have been clearer. Updated the posting.

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Hi, is this request still open? I’d be happy to help if you still need someone. Feel free to reply here or message me on Discord for a better discussion. If you have any other requests, I’d be interested as well. kindly message me on discord: mhideygulr1

Pls. Post link to your portfolio.

Can you message me on discord and I will provide it

Username not found.

ayogurl38
Add me here..

Hello! I am a 3D environment artist specializing in nostalgic liminal space office aesthetics and eerie 1975–1995 architectural assets. I would love to help you build your endless exploration space with our extensive collection of retro modular tiles and props. Are you looking to populate your infinite office halls primarily with modular wall/floor textures or specific corporate detritus first?

DISCORD: bimplee

MY PAST WORK: https://www.artstation.com/artwork/zzD1om

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Hi! I’m interested in helping with the 3D assets for your project. I’m a 3D artist experienced with Blender and would love to create office environments, props, furniture, and the various corporate/personal objects you’re looking for.

Portfolio: https://www.artstation.com/artwork/AoqBWW Discord: alexmason789

I’d be happy to discuss the briefs, workflow, rates, and availability. I’m also open to the steady, long-term work alongside other projects.

Thanks!

Im interested in helping with this project. I can create 3D office props, modular assets, and tileable materials while keeping the 1975 1995 aesthetic consistent and believable The flexible, ongoing workflow sounds like a great fit
Portfolio:https://www.artstation.com/artwork/EYaB3A
Discord:artivostudio88

Hey I'm both a 2D and 3D artist and I'd be interested in some long-term side work helping make your props. You can find my portfolios here:


Email me at extrarium@protonmail.ch 

Hey, this looks like a really interesting project. I’m not a 3D artist, but I’m a Godot developer currently working with Phatheon. If you end up needing help with implementation, gameplay systems, asset integration, debugging, or other Godot work, I’d be interested.

Current project: https://phatheon.com/

Definitely! Will need help down the road!

Discord: srummelil6668 pls. Reach out to discuss!

Hey! This sounds like a really interesting project and I’d definitely be interested in helping out with the 3D assets. I like the idea of having a large variety of everyday office objects and those slightly-wrong, worn-out textures to build the atmosphere.

Since you’re looking for someone who can work steadily alongside other projects and there’s no fixed deadline, that works well for me. I’d be happy to discuss the scope, workflow, and budget with you and see how I can fit into the project.

Do you have Discord or another way we could chat? Feel free to send it over and we can discuss the details there.

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Discord: srummelil6668 pls. Reach out to discuss!

Hi! I’m interested in helping with the 3D assets for your project.


I’m a 3D artist with professional experience in modeling, texturing, rigging, and creating optimized assets for video games. I’ve worked on characters, props, and environment assets, and I’m comfortable adapting to a specific visual style and keeping assets consistent across a project.


I’d be especially interested in working on the office props, furniture, corporate/personal objects, and environmental assets you described. I can also create game-ready assets and textures depending on what your pipeline needs.


The flexible, ongoing nature of the project sounds like a good fit for me.


Portfolio: https://ernesto-molina.webnode.mx/modelado-3d/

Discord: [raizor_rk2099]

Email: ermolrk@gmail.com


I’d be happy to discuss the art direction, workflow, rates, and what assets you’d like to start with.


Thanks!

Discord: srummelil6668 pls. Reach out to discuss!

Hi! I’m interested in helping with the environment/asset work.

I’m a solo indie game developer and creative generalist with experience creating and implementing 2D/3D game assets, environments, materials, textures, UI, animation, and complete playable scenes.

I work with tools including Blender, Blockbench, Krita, Material Maker, and Godot, so I’m comfortable thinking about assets not just as artwork, but as things that actually need to work cleanly inside a game engine.

I’d be interested in helping create office props, environmental assets, textures/materials, and scene dressing while keeping everything visually consistent across the pack.

I’m available now and would be happy to start with a small paid asset or test task so we can make sure the style/workflow is a good fit.

Portfolio / examples: https://secretive-relish-be3.notion.site/Game-Developer-Gameplay-Programmer-2D-3D-Mobile-Interactive-Systems-2ccaef98009280189256cff9c4adcaaf?source=copy_link

Happy to discuss rates, style requirements, and what assets you need most urgently.