I like the idea and the game, but I found out at the end that I have to rate the rules separately. I thought I just had to say "yes or no" if the person was a liar or not. I only pressed TAB when I was finished talking to all three persons and finishing all three games. So I did not win, but I had a good time playing anyway :)
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Carnival of the Liars's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #677 | 3.000 | 3.000 |
| Theme | #710 | 3.312 | 3.312 |
| Enjoyment | #764 | 3.062 | 3.062 |
| Gameplay | #890 | 2.750 | 2.750 |
| Overall | #907 | 2.927 | 2.927 |
| Visuals | #1031 | 2.938 | 2.938 |
| Audio | #1131 | 2.500 | 2.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player has to figure out who is who by detect their lying pattern
What code and assets did you not make from scratch during the jam (if any)?
I use a template project I make myself
How many people worked on the game?2








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