Maybe it would’ve been even cooler if the surrounding changed a lot due to being in a dream.
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Thinkin' Out!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #470 | 3.219 | 3.219 |
| Visuals | #762 | 3.281 | 3.281 |
| Gameplay | #770 | 2.906 | 2.906 |
| Overall | #820 | 3.016 | 3.016 |
| Audio | #897 | 2.781 | 2.781 |
| Theme | #929 | 3.062 | 3.062 |
| Enjoyment | #968 | 2.844 | 2.844 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It follows a kid(named Coral) in a dream state, and the only way to get out of the dream is to find 5 items, but ur sanity will question your surroundings and ask you questions. Its your choice to agree with your sanity or disagree.
What code and assets did you not make from scratch during the jam (if any)?
I didn't make most of the tileset; I got it from free sources that are safe to use in your game jam. For the code, it's mostly orginal but I did get help from Claude for the functions I can't find online
How many people worked on the game?0


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