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The Guide's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #610 | 3.462 | 3.462 |
| Audio | #680 | 3.000 | 3.000 |
| Enjoyment | #748 | 3.077 | 3.077 |
| Innovation | #781 | 2.923 | 2.923 |
| Overall | #806 | 3.026 | 3.026 |
| Theme | #922 | 3.077 | 3.077 |
| Gameplay | #1045 | 2.615 | 2.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game tricks players with guide that diverge from reality, forcing them to distrust the available guide and instead rely on their own instincts.
What code and assets did you not make from scratch during the jam (if any)?
Audio & 3D Asset
How many people worked on the game?1
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Comments
Very impressive that this was made in a day! It definitely nails the psychological horror vibe. Good job!
I really enjoyed it! It’s amazing that you managed to make this in just one day :O Great entry!
This game is like going into a fever dream. You can’t trust what the notes say. I beat the game, so as a wrap up, I jump off to the depths of the Unity scene. Good job on the game!
Really appreciate you playing and leaving a comment. Thank you! 🙌
this is a deduction game(?) right? feels like it, exploring around the clue's to get the right answer is also nice but movement and mouse input seems a little jittery for me
Thank you for playing! And yeah, I’d definitely say it has some deduction elements to itI actually noticed it can feel a bit jittery too, especially with the limited development time. It’s definitely something I’d like to improve if I get the chance to work on the game again.
Thanks for the feedback and for playing! 🙌
For a game made in one day, I'm really impressed with the amount of content this game had! I liked all the notes strewn about each room; it really made you explore each room. The clues were all complete so guessing which door to go through was not a complete shot in the dark, except for the final room (unless I was missing the last clue) but I guessed right and won! Also the creepy music, liminal space, and objects getting progressively weirder was a nice touch. Nice job!!
Thank you so much for playing and for the detailed feedback! 😁😁
Good atmosphere, like the idea, but some of the notes were just rude!
Should look into how Unity handles mouse input; the game was nearly impossible to play due to a mismatch between mouse movement and in-game movement. Even worse in fullscreen mode.
Good submission.
Thankyou for your feedback🙏
Impressive visual and audio for a one day work
Thankyou😁
not too bad, i enjoyed it, nice!
thanks, big respect for you🫡