Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

A Shepherd's DebtView game page

Submitted by TechnoVulcan — 4 hours, 32 minutes before the deadline
Rated by 109 people so far
Add to collection

Play game

A Shepherd's Debt's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How does the game fit the theme?
In the story you are given choices on whom to trust and the only way of surviving is trusting no one, 3 different endings and one where you live.

What code and assets did you not make from scratch during the jam (if any)?
The player art was downloaded from itch.

How many people worked on the game?
1

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 60 to 41 of 77 · Next page · Previous page · First page · Last page
Submitted

I like that it's a narrative game that the player can walk around in. I think it's a different take from the usual visual novels. I also feel that the story could have been developed a bit more, giving more depth and background for each of the characters. I like that there's multiple endings for player to explore and revealing that there are 3 endings to explore encourages players to replay the game to uncover all endings. There's one thing I feel is a bit off putting is the sfx used for the dialogue, I feel it can be a bit better.

Submitted

I liked the narrative, even though I think it could be developed a little further, and I absolutely loved the immersive 2D pixel art and the overall atmosphere!

Just be careful with some of the typos. I also noticed that the dialogue sometimes goes way too fast, which makes it difficult to read everything in time.

I really liked the mechanic of being able to wander around and explore freely. It actually kinda reminded me of Pokémon, which I really enjoyed! However, I sometimes got stuck, and it felt like there might have been a few bugs. There were also moments when I wasn't really sure where I was supposed to go next, especially when the characters started talking about the church.

One other thing I noticed was the scale of the church. It didn't really seem proportional to the other buildings and elements in the game, so it stood out a little compared to the rest of the environment.

After the church event, I had no idea where to go or what to do next, despite wandering around the map several times trying to figure it out. The girl was also still there even though she had supposedly been taken away, so I wasn't really sure what was happening there or whether it was a bug.

Overall, though, I really enjoyed the narrative, exploration, and pixel-art atmosphere!

Developer

After the church scene you were supposed to take one step forward and that would trigger the next scene but yeah I guess I ill make it more obvious next time. Thanks for the feedback.

Submitted

Veeeeerrrryyy spoopy 0_o the sounds were very creepy. loved how you incorporated the game jam theme and the artwork was amazing. Great work!

Submitted

Very spooky atmosphere, having multiple endings was a very good idea

Submitted

The story and the atmosphere are great. The art style is nice. I wish the characters are a bit bigger but other than that everything is fine. Great work :)

Submitted

A great short story, I was waiting for a screamer the whole time.
As constructive criticism, try to remove the em dashes (—) when using AI to help with the writing!
The start menu was a bit buggy aswell.

Overall it was engaging and fits very well to the theme. Keep it up!

· Umbra ·

Developer

Yeah I will keep note of that. The issue was that my original dialogues were getting way too long and I thought people would get bored going through all of it, so I asked it to shorten it for me.

Submitted

Cool idea with immersive atomsphere. You might wanna fix the faster diagonal movement with normalizing the vector :) Also,  I don't see why would you want it that much zoomed out, I can barely see the character and his animations. Nevertheless, great job !

Submitted

Very nice story, sticks to the theme well. The jump  scare got me good. The music seemed to restart every time I would click to the next chatbox.

Submitted

collisions a bit problematic for this i think, but it has a nc story, audio a bit loud though

Submitted

very interesting story, nice visual and sfx, strangew character movement (response a to long for me)  and after girl dissapear I tried to go with otgher path trhere was no blockers only path but character cannot go, but this game when will be polished I would say very good, dark cementary and fog great

Submitted

The story and atmosphere were interesting, but the music was too loud and the collisions of the tiles in the game were a little bit weird but it did make me want to see all of the endings and I liked it!

Submitted

This game looks really nice, you did a very good job of creating the atmosphere!

Submitted

I loved the aesthetics and art style. I also liked the story and it would fit perfectly for a halloween night! I had and issue where in full screen the letters where cutting of and some of the areas in the graveyard where a little clunky in terms of colliders. Overall a good submission!

Submitted

Very ambitious game with a surprisingly immersive atmosphere. I especially like the fog effects. I was confused at times about where I could or couldn’t go, but overall, good job!

Submitted

The visuals of the graveyard are a little funky, some areas that seem large enough to go through are not, while smaller ones are. This aside though, I liked the art for the statue! I even got to see it close up.

Developer

Yeah, since I’m not very good at pixel art, I had a hard time getting everything to fit the scale I wanted. That’s why I had to put barriers in some places where the walls would look weird if I stretched them.

Submitted

Cool game, I like how the sound effects add to the spooky atmosphere.

Submitted

I like the atmosphere of the game. Unfortunately, I couldn't finish cuz I couldn't find out where to go next after the ghosts' dialogue. I might just be bad at the game but I'd say add hints or smth. Also, the movement and collision boxes are a little finicky. 

Developer

Yeah I will do so but try going from behind the graveyard but I will make it more noticeable next time.

Submitted

Also you should add a dialogue animation(like in my game or in a game like undertale). Also, it really wasn't obvious to go around also because theres collision boxes around the place so I thought you weren't supposed to go there and those were the bounds of the map.

Developer

Sure I will keep working on those after the jam.

Submitted

Cool concept 3 different endings is crazy! Nice work!

Submitted

Very nice game! 

Submitted

Very nice game! Great spooky atmosphere.

Viewing comments 60 to 41 of 77 · Next page · Previous page · First page · Last page