I was underwhelmed at first, but realizing the shadows were my inputs was a pretty cool twist.
Play game
Second Shot's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does the game fit the theme?
You can’t trust your own past. Each round, your previous actions return as shadows that can turn against you.
What code and assets did you not make from scratch during the jam (if any)?
I made the main arena, gameplay code, and core systems myself during the jam. I used third-party water shaders and a few VFX assets.
How many people worked on the game?1
Comments
Nice game prototype. Remind me of a bullet hell. I can only reach level 4. My dodge is not good enough. Love how the lighting works very well. The fire shooting is a little delayed though. Still a solid game. Nice job!
How in the heck did you make this. This is phenomenal in visuals. Everything else is good tho.
It looks nice, but that is all, is some sort of archero prototype; feel incomplete and i can't hear any music/sound.
Took me a few tries to realize that no effect meant, that you HAVE to have a bounce kill to win. I couldn't get any sound so not sure if it was my browser. Being closer up would have been more challenging but it was nice to be able to see the whole arena. I was eventually able to win. It was pretty enjoyable game overall.
Great concept. I was excited to try after reading the description. I've seen a similar idea before for a 3D game but combining the idea to a 2D bullet hell would've been cool.
What I would change:
- The instructions could be clearer. "No effect" didn't really click when I read it. I didn't realize on that page that I was looking at a target to kill so there was no context for "No effect". Instead, just explain what is the target
- In the bounce to kill instruction, the bounce is quite far away from the target. Keep it close but also a video/gif would've been better.
- It would be better if there were more targets more spread out to force more bullets to appear.
- It might be more of a puzzle game if the targets couldn't be pushed around. If the target gets spawned in an area that you had shot a lot at, that'd force you to go to a hotspot of bullets. Could've been more challenging that way.
- Maybe if the target shot back at you and there were multiple targets as the rounds progressed, it could've made it more spicy
- Some sound effects would help
What works:
- Short and simple, the fast paced nature was easy to pick up
- The fun for me comes with the bullet hell challenge of it. I see the vision. But definitely would push the envelope on incentivizing more bullets to happen (or force the player to shoot 3 bullets at once or something) while also figuring out a way to balance the dodging part.

Thank you so much for the detailed feedback! I really appreciate you taking the time to explain everything. I especially like your ideas about forcing more bullets and making the targets harder to deal with — that’s pretty close to the direction I had in mind too.
I joined the jam quite late, so I couldn’t implement many of the ideas I had planned, including better instructions, SFX and more challenging rounds. I’ll definitely keep your suggestions in mind if I continue developing it. Really glad you could see the vision!
Once again thankyou sooo much for such detailed feedback:))
Cool idea! However, I feel like there was a lot of room left on the table for that idea to be explored. I see the vision, though.
Overall Game Looks nice. Some suggestions needed to improve the gameplay into the theme point.
Thank you so much! The main idea behind our game was actually to make the player “Trust No One” — including themselves. Your past actions come back in the next round, so you have to be careful about what you do. I agree there’s definitely room to connect the gameplay even more strongly to the theme. Thanks for the feedback!
Thank you so much bud! I’m really glad you enjoyed the concept. And yeah, the projectile trajectory can be a bit unpredictable, but I’m actually happy it made the mechanic less easy to exploit. I definitely have some ideas to improve the system further. Thanks for playing and for the detailed feedback!
Very cool game ! a good soundtrack is all that is needed in the game (since idk why i didnt hear any bg audio) otherwise i find it very polish and smooth, great work mate !I'd love if you rate my game too !
this is a really creative idea and it was well put together and executed. Thanks for sharing. Are you going to continue this project?
nice concept, i spam bullet in my first try and regret it immediately
Such a beautiful-looking game! The warm lighting gives it a really cozy feel, and the animations are incredibly smooth.
I really like how easy this was to just pick up and play. Also loved the overall aesthetic. Great job!
Really love this idea!! It's a simple little game, but the gameplay is really fun and engaging!
I think a countdown or some kind of indicator showing when the boss is about to die would be really helpful!
On my first try, I went all out attacking the boss in the first round... and immediately died in the second round XD
On my second try, I decided not to attack the boss at all, only to realize that you actually have to defeat the boss to progress to the next round TT
So in the end, I had no choice but to go all out on the boss again XD
Thank you so much! I’m really glad you enjoyed the idea and gameplay! The actual mechanic is a little different from simply attacking the boss directly, and once you figure it out, the rounds become much smoother. I’ve mentioned it in the instructions, but I probably could’ve made it clearer in-game.
I’d honestly love it if you could give it another try with that mechanic in mind and rate the game again. It would really mean a lot to me. Thanks again for playing and for the detailed feedback!

I gave it another try, and I finally figured out the mechanic!! XD
It was really challenging, but so much fun!! Once I understood how everything worked, I actually started wishing there were even more levels! Maybe there could be walls in the middle of the arena that bullets can bounce off, or some kind of bumper that makes bullets speed up when they hit it!
Really great game!! I enjoyed it so much more once I understood the mechanic! :D
Really cool and innovative idea honestly, some moving objects in the level and maybe requiring the player to kill their past selves as well and this could be huge.








Leave a comment
Log in with itch.io to leave a comment.