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The Dealer's Detention's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #246 | 3.455 | 3.455 |
| Gameplay | #262 | 3.455 | 3.455 |
| Overall | #413 | 3.379 | 3.379 |
| Audio | #447 | 3.273 | 3.273 |
| Enjoyment | #560 | 3.273 | 3.273 |
| Theme | #569 | 3.455 | 3.455 |
| Visuals | #686 | 3.364 | 3.364 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Play familiar childhood games against a mysterious Dealer, but you can't trust them to play fair. You can trust the no. one rulebook, but its rules are constantly changing. Catch the Dealer cheating, adapt to the new rules, and make sure you don't break them yourself.
What code and assets did you not make from scratch during the jam (if any)?
https://crusenho.itch.io/complete-ui-book-styles-pack
How many people worked on the game?1
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Comments
this is an amazing game! i loved playing this, especially the tic tac toe part. my only problem is that it has many bugs, but for this being made by only one person, this is insane!
Yeah the game has too many bugs, couldn't fix all of them in time. Thanks for bearing with it and trying it out!
Great game please rate my game
Thanks, I rated yours!
I love the card-playing! The character's expressions are so fun to read XD
(Our game is still a bit short on ratings, so if you've got a sec to leave one we'd really appreciate it :D)
Thanks for trying the game! I put in a lot of effort to make the expressions, since I am not really an artist, so it's nice to hear that you liked it. I played and rated your game, your game has some great art!
Really neat concept. I liked having the rulebook as part of the game and being able to mess with the rules yourself. Tic Tac Toe worked really well for that and was fun to figure out.
Rummy was where I had to admit defeat though. I have somehow made it this far in life without ever learning how to play it, so trying to learn Rummy and keep track of changing rules at the same time was a bit much for me. Still, a clever use of the theme and fun to try out.
Thanks for trying it out, I placed rummy before uno because uno has more editable rules, which makes it harder to keep track, but I guess the difficulty of rummy comes from the fact that not everyone knows how to play it. Glad you enjoyed it!
Great concept and execution!
A couple thoughts I had:
- I think the font for the rules was a little hard to read quickly. I eventually got used to it, but I kept thinking the "1" was a "4" in the beginning.
- In Tic-Tac-Toe, I was a little confused about the last two sentences in the rules, "A player wins when they line up 3 of their pieces in a row. A player wins when they line up 3 of their pieces in any direction." I wasn't sure if these were supposed to open up more ways to win once the rules start changing, so that for example a player could win when 4 (changed rule) pieces were in a row OR if 3 pieces were in any direction (original rule). I think it confused me because "in any direction" could be changed to "horizontally" which I think would make the sentences redundant. I also didn't realize the distinction between "The player" and "A player" while playing, so I was sort of expecting to be able to change win conditions for the player and for the dealer.
Sorry this was so long, I hope it makes sense! The game was interesting and unique. It was tense balancing my time on the chess clock, reading the rules, and being alert to catch any cheating. Nice work! :)
Thanks for the detailed reply, to answer your question, the reason why there are redundant sentences is because of how my rule system works, so each sentence corresponds to an editable rule. You also pointed out the distinction between "The player" and "A player", and looking back at it, I should have been more clear with the wording, I will keep that in mind next time, thanks for the advice!
Love the concept of the game and was able to beat the Tic Tac Toe version but stopped afterwards. I did encounter a bug where I passed my turn but the clock kept ticking on my side. Not exactly sure what caused this but I did spam it a lot :p.
That is definitely a bug that I didn't manage to fix in time, thanks for trying it out! I will get to rating your game when I have more time, your game definitely takes some time to play!
Very unique concept, it's really fun to play and I like the art style. Clearly a lot of effort was put into this. Good Job!
I think your game is quite similar to mine, I see the effort too!
Great work! I wasn't able to get passed tic tac toe. I did keep on checking the rule book between turns, but wasn't sure how/if I could edit it myself. At least to match the advantage she got from playing twice in one turn.
Anyway, I know that games like this can take a while to make, so you should be proud of yourself! Well done!
Thanks for the kind words!
not bad
Looks very good, although it thought I cheated in Tic Tac Toe.
Thanks for trying it out!
Great game, i am just not very good at it
Thanks for trying it out!
Oh wow, what a great entry, this completely went under my radar.
Excellent interpretation of the theme. Having to play against a cheater is already an interesting premise but changing the rules after each call-out is really going the extra mile, I love this. Altough I would have loved being able to choose which game to play first. Having to go through Tic-tac-toe and rummy before getting to UNO is a bit of a bother on repeat playthrough. Especially since Tic-tac-toe can be won the same way every time and her alteration to the rule doesn't change that much there.
Visual are a bit prototype-y but still pleasant. Your host is the highlight of the game, nice variety of facial emotion, she's full of personality. Your cards and tic-tac-toe boards could be better looking, but then again, we only had one week. I'm impressed enough that you've managed to cram three whole games into this. Amazing job.
Great score all around, congratulation.
Thanks for the detailed reply! I would have loved to make a mode where you can choose the starting game, but unfortunately up till submission I was still working on balancing and fixing the AI, the one week limit is quite tough for solo devs like us lol.
This is a really interesting mechanic, a little too big brain for me, but I enjoyed trying it out!
This is a really interesting mechanic, a little too big brain for me, but I enjoyed trying it out!
The game is quite challenging, even my friends who have play tested it thought so, should have came up with an idea like yours, simple and fun. Thanks for trying it either way!
The gameplay is easy to understand, and I really like the anime characters.
Thanks for the praise, I tried my best with my limited art skills!
So far, this is one of the most interesting jam games I’ve tried. The mechanics are very interesting, and it’s quite challenging to win. I managed to win only in tic‑tac‑toe; I never succeeded in the card game, but I really liked the game itself.
Thanks for trying the game, even when the game is quite challenging.
I really liked how the rules could change like to a larger board or gravity affecting the pieces, that is really fun
Thanks for the support with the mechanics, they were definitely the most time consuming to work on, glad my effort is appreciated.