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Date Night at the Museum's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #127 | 3.696 | 3.696 |
| Gameplay | #639 | 3.000 | 3.000 |
| Innovation | #677 | 3.000 | 3.000 |
| Enjoyment | #691 | 3.130 | 3.130 |
| Overall | #762 | 3.058 | 3.058 |
| Visuals | #1015 | 2.957 | 2.957 |
| Theme | #1271 | 2.565 | 2.565 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game is centered around the concept of not knowing who is really a friend or who's just trying to manipulate you.
What code and assets did you not make from scratch during the jam (if any)?
Music
How many people worked on the game?5
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Comments
I loved the design, colors, voice acting, and long monologues! We can even use the PC in the game which is awesome. Well designed storyline but I ran into some problems when I tried to save on the browser version. But in overall, nice job!
Pros:
Cons:
Itās clear that the game needs work, however, itās getting there! I hope you continue developing the mechanics and cohesion of the game because it has great potential!
I loved the voice acting and also the minigames for each ghost. Brought in a lot of diversity and fast-paced gameplay, although they didn't need to be 60 seconds long imo. Shorter would have been better I think. Very nice story and characters, but I didn't quite get where the theme comes into play. So that could've been a bit more pronounced. You can almost start a drinking game with all the "Spectre Inspector" mentions...
Very cool you included so much voice acting!
Oh, hey! Your team actually did something pretty similar to what my team did! We also have a story game with bullet hell-style combat with the NPCs. What a coincidence! That aside, this is really impressive! It has so many characters on top of a story AND a full 3D environment? That's so impressive! And the voice acting is such a nice touch too! My only complaint is that the battles are a bit too long and easy, but its also impressive how many you were able to include! It's a shame this game isn't at 20 votes yet. I hope you get to that soon! Would love to see your thoughts on my team's game since we both did similar things :D
Looks like an ambitious project! The art and voice acting give the game a lot of personality, and the mix of 3D exploration and minigames keeps things interesting. Itās a creative take on the theme. Good job on the game, keep it up!
Nice work! The art is very polished for a one week jam, and the voiceovers were really fun to listen to. I like the mini-games a lot! I'd love to see a health bar in them, and maybe have them get slightly harder as well. Great game either way!
The introduction had me and my partner audibly laughing. The managers voice actor did a great job sounding sick, I was like he sounds like he's dying. And then he did lmao. Neat character design and cool game!
Thanks for the kind words :)
I love how the guy literally dies then is just like lets keep this orientation going and proceeds to use himself as a tutorial on how to deal with ghosts!
Followed and added to my collection! Absolutely hilarious, "They got him, liked him too" loved the reference. Ghosts? Cursing? Bullet hell? and Dating? What's not to love! can't wait to see the game continue!
clean little game with a fun mix of styles. the 3d sections look good and the art is surprisingly polished for a jam. the bulletāhell parts feel a bit underdeveloped, but each one having its own twist keeps them interesting. the voice acting is great and gives the whole thing more personality. a couple moments trigger endings earlier than expected, but even with small bugs itās an impressive start and has a lot of potential if expanded. (pls play my game)
Artist Here- thanks for commenting :) I worked quite hard on my drawings it makes me happy that people appreciate it!
Very Interesting game! Thought this was gonna be a plain visual Novel but boy was I surprised. Loved the 3D aspect of it. The art looks clean. The bullet hell parts look underdeveloped but you still managed to have unique gameplay for the different bullet hell sections which I enjoyed.
Can't really judge this cuz its only a demo and was short on time. A suggestion i could make is put like a heavy static over the walkie talkie, considering this are ghosts
I ran into an issue when I went into the hallway: clicking on the female picture triggered the ending prematurely. Overall, though, it's amazing—especially the voice overs!
The voice acting was great! For what it's worth, what you've managed to make during the jam is already pretty impressive. You better keep working on it though, I need to free my boy odis ššš