super fun
Play game
Deliver us from Serpents's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #327 | 3.750 | 3.750 |
| Overall | #358 | 3.462 | 3.462 |
| Enjoyment | #359 | 3.475 | 3.475 |
| Innovation | #389 | 3.300 | 3.300 |
| Gameplay | #400 | 3.300 | 3.300 |
| Visuals | #431 | 3.725 | 3.725 |
| Audio | #486 | 3.225 | 3.225 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You're playing as a priest rescuing prisoners from a cursed maze, except some of them aren't people anymore. They still look like it though, so you can't trust who you're saving.
You also mark the walls with chalk to find your way back out, and the maze changes your marks when you're not looking. So you can't really trust yourself either.
The only chalk it can't touch is sacred chalk, and you have to buy that and some other helpful items at the altar.
What code and assets did you not make from scratch during the jam (if any)?
NatureManufacture : PBR Graveyard (props, candles, environment)
HIVEMIND: Hallowed Depths (crypt architecture, candle assets)
Blink : Low Poly Characters (human models)
Creature_Monsters_X (monster models and animations)
AN Interactive Physical Door Pack (doors)
castle_assets_package
HorrorBundleSFX and assorted SFX/music
All assets are bought and owned from Unity asset store.
How many people worked on the game?2









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