This game is okay. Personally, it was quite boring for me. You had to get the correct order and taste if there was a red ingredient, else play the waiting game, which isn't very entertaining. Then there's the guests which kind of pose a threat I guess? Some turn evil and want to attack the king but they're easily defendable. The gameplay definitely could have been improved, maybe by making the guests bring gifts for the king, where you have to decide which ones to discard.
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King's Canary's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #474 | 3.219 | 3.219 |
| Innovation | #537 | 3.156 | 3.156 |
| Overall | #593 | 3.203 | 3.203 |
| Audio | #637 | 3.062 | 3.062 |
| Visuals | #677 | 3.375 | 3.375 |
| Enjoyment | #696 | 3.125 | 3.125 |
| Theme | #744 | 3.281 | 3.281 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Is very hard to TRUST people when your crown might fall.
The KING is concern about eating poison or been attacked since he is close to suffer a rebellion.
The KING hires a new Food Taster (Canary). You are the Canary and need to keep an eye on the guests that might try to kill the KING, and the food that might be poisoned.
What code and assets did you not make from scratch during the jam (if any)?
I did all code and character models. Also the audio cut and images (Title Image, Character ICONS, modeling).
Castle Prefabs and Gamepad Icons: Kenney.
Sounds: Freesounds
Music: www.free-stock-music.com
How many people worked on the game?1








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