Loved this, really enjoyed trying to survive and work out who was trustworthy. Couple of issues though: As mentioned in another comment, it felt a bit unfair that my penguins could die or cause problems after I'd verified that no-one was a shapeshifter. You mentioned that this needs to be in the game otherwise the optimal strategy is to vent all but one, however there may be alternative ways of solving this problem. For example, perhaps there are event pop-ups that happen that can explain why the damage is happening, rather than unexplained sabotage. Or perhaps each penguin has a Sanity level which is affected by having tests done on them or being put into isolation, which if it gets high enough will increase the likelihood that a real penguin will still perform sabotage because they are going insane and mutinous. I also didn't realize at first that I needed to set a destination in the Bridge, so perhaps an indicator of some kind showing that a destination is unset. Otherwise great stuff.
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Shapeshifter Penguins in Space!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #48 | 4.217 | 4.217 |
| Enjoyment | #121 | 3.826 | 3.826 |
| Gameplay | #280 | 3.435 | 3.435 |
| Overall | #326 | 3.507 | 3.507 |
| Innovation | #336 | 3.348 | 3.348 |
| Audio | #570 | 3.130 | 3.130 |
| Visuals | #913 | 3.087 | 3.087 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
It's flippin penguin shapeshifters in space, You can't trust any of them.
What code and assets did you not make from scratch during the jam (if any)?
All the art and code is mine, I got most of the sounds from freeesound.org
How many people worked on the game?1





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