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A jam submission

Glitch RunnerView game page

Run. Jump. Survive the glitch. Trust nothing. ⚡
Submitted by DevDevil (@Tathagata2501) — 2 hours, 34 minutes before the deadline
Rated by 65 people so far
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Glitch Runner's itch.io page

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How does the game fit the theme?
The game is based on the idea of a glitch where the player cannot always trust what they see or hear. During the game, the UI and audio may give different information. Sometimes the UI tells the truth while the audio gives the wrong information, and sometimes the audio is correct while the UI is wrong.

The player must pay attention and decide which information to trust before choosing a platform. As the game continues, these changes make the player feel confused and uncertain. This makes the glitch mechanic an important part of the gameplay and connects directly to the theme.

What code and assets did you not make from scratch during the jam (if any)?
Some of the code and assets were not made completely from scratch during the jam. I used existing resources and adapted them to fit the game. The main gameplay mechanics, design, UI, and overall game experience were developed and put together by me during the jam.

How many people worked on the game?
1

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Comments

Viewing comments 51 to 41 of 51 · Next page · Last page
Submitted

Really fun game!! The art style is simple, but the game was much harder than I expected!

Jumping between the red and green platforms was surprisingly tricky... I'm not sure why, but my character felt a little slippery, so for a while I was too scared to jump from one platform to the next XD

The trust mechanic is really fun, especially when even the sounds start lying to you! Maybe there could even be another layer to it: should I trust the color, the text, or the sound this time? XD

Submitted

I really enjoy the vibe. u doing so great job for one dev!!

Submitted(+1)

Love the intro music! The character is simple but cute! I got jumpscared by the talking haha. I think there was a force applied pushing the player to the right, made it feel a bit hard to move at times, made the controls feel a bit unresponsive. The visual effectsfor the glitch are nice! Interesting concept!

Submitted(+1)

I like how chill this game feels even though you should be always focused on the rules

Submitted(+1)

Interesting twist for a platformer. Having both some sort of "autorun" mixed with full character control felt kind of weird at first. I'd also recommend implementing some sort of "coyote time" if you update the game in the future.

Developer

Thank you

Submitted(+1)

The immediate jumping into the game level is great and feels like Super Meat Boy like philosophy of instant jumpoing into action!!
The background needs to be spheres and circles for some clarity, my friend, I mistook them as platforms to jump on, tee hee

Developer

Thank you

Submitted(+1)

Fun, dreamy vibes! The platforming and music went well together, it was easy to get into a flow (I did get stuck in-between platforms a few times, probably due to either collision layers or ray-casting... I had the same issues with my platformer). At first I thought the rules changing mid jump felt unfair, but I was able to anticipate it with the timer, so it was a nice difficulty mechanic! I could see this as a mobile tap game; it's something I can pick up, play for 10 mins on the way to work, in a grocery line, at a funeral... it has that appeal. Nice job!

Developer

Thank you

Submitted(+1)

This is so cozy! Love how the music really fit the platforming. I was dead and dead again, because i trust the voice too much. Good game! Love it!

Developer

Thank you

Submitted(+1)

It is admirable that just one person made this game ! I like the theme and the overall mechanics of your game, it fits well and smooth...great work mate !

Submitted(+1)

It was good. I like the shifting rule concept and the switching platforms. I had some difficulty learning the controls at first, but I gradually got the hang of it after a while. The quick strobe effect on some of the assets made the platforms hard to look at, and there were a couple platforms and moments where my character would snag on the edge and briefly stick. But really, it's a good concept and it'd be interesting to see where you take it, if you consider going forward with it.

Developer

Thank you

Viewing comments 51 to 41 of 51 · Next page · Last page