Just played and rated your game!
It was actually fun to play, the visuals were good. 3d models could be a bit better and also the controls.
Overall loved the game!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #1023 | 2.667 | 2.667 |
| Enjoyment | #1087 | 2.690 | 2.690 |
| Audio | #1131 | 2.500 | 2.500 |
| Gameplay | #1170 | 2.452 | 2.452 |
| Overall | #1275 | 2.458 | 2.458 |
| Visuals | #1489 | 2.214 | 2.214 |
| Theme | #1498 | 2.226 | 2.226 |
Ranked from 84 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Player starts to accept what is happening to them and slowly begins to trust the mysterious voice. (see end screen for more info)
What code and assets did you not make from scratch during the jam (if any)?
- Game retrofitted from a submission for another game jam a month ago. (code, assets reused)
- Sound effects and tracks are not mine. (see credits in the main menu)
How many people worked on the game?1
Just played and rated your game!
It was actually fun to play, the visuals were good. 3d models could be a bit better and also the controls.
Overall loved the game!
I like the controls a lot - except for the behaviour when you touch walls. A capsule collider or something else with smooth edges would really help here I think.
I'm old enough for this to be nostalgic. I was reminded of battle modes in old DOS games. Really nice feel on the movement and the perspective is really evocative to me.
The 'move the plank' was really not obvious until I reread the description, so I spent some time confused in stage 1.
Overall, great job, fun game!
This game was fun. I wasn't a huge fan of the last 3 levels because they were REALLY DIFFICULT but I do think it was well designed. The only problem I have is that the camera moved when you were next to a wall or enemy and that got really annoying. Good job though!
i liked this game a lot! the gameplay is fun, i don't get why people say this is hard, it's pretty easy. the only problem for me is the camera controls since when you bump into a wall it moves the camera a lot, and the fact that almost every level in the beginning is a bit repetitive. still very well made, especially for only one person!
The game looks absolutely gorgeous with its fresh, vibrant colors, yet it manages to be deceptively challenging to solve and master. With a little more polish to make the 3D models a bit smoother, the visuals will fully match the great gameplay. Well done!
As the person before me said, This is a tough game but also fun. I did figure out the camera controls with the arrow keys but i took some getting used to.
It is a fun game. I love the shooting sound effect and the bullets themselves also look cool.
nice work :)
Okay this is a tough game
I don't like the camera control it's hard when I consistently kept getting rotated by walls.
Also might be skill issue but the virus bullets kept interfering my shots and it's so painful killing all of them T_T
But overall this is a pretty nice game
Not bad!
Nice start for your first game on itch! Just some constructive criticism - I wasn't sure if the movement was buggy but strafing the whole time made it difficult for a game whose main mechanics is combat. I then discovered that if I hug the wall a certain way, it would rotate my player, but it seemed more random than something I could replicate consistently, so I ended up just moving against a wall whenever I needed to turn and hoped for the best. Also because the projectile spawns behind the character, if I'm backed against the wall, the wall collides with the projectile, negating it.
Edit: I just read that you can rotate with arrow keys... ok that actually makes the gameplay MUCH better! The tank controls actually felt nice (I didn't need to use up or down since the map is pretty level).
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