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Second Shot's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #222 | 3.508 | 3.508 |
| Gameplay | #396 | 3.305 | 3.305 |
| Enjoyment | #455 | 3.390 | 3.390 |
| Visuals | #659 | 3.407 | 3.407 |
| Overall | #704 | 3.103 | 3.103 |
| Theme | #832 | 3.186 | 3.186 |
| Audio | #1531 | 1.822 | 1.822 |
Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You can’t trust your own past. Each round, your previous actions return as shadows that can turn against you.
What code and assets did you not make from scratch during the jam (if any)?
I made the main arena, gameplay code, and core systems myself during the jam. I used third-party water shaders and a few VFX assets.
How many people worked on the game?1
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Comments
I've survived it in one go.D. I really loved the simplicity of your games tutorial (some other games had a lot of text), also liked the style/graphics of the game. Although was a lil confused what should i be doing with my bullets (maybe surviving, or maybe hitting the portal? i've tried all tho and did good)
I like the concept and skill to bounce the ammunition to the wall. I feel very clever. I had some framerate issues when playing in full screen. But still managed to play a couple of levels. Well done
Thank you so much! I’m really glad you enjoyed the bounce mechanic and got that “I feel clever” moment haha. Sorry about the framerate issues in fullscreen, I’ll definitely look into that. Really appreciate you playing and giving the feedback!
A fun concept, it's enjoyable and satisfying to play.
thankyou soo much for trying out and for such kind words :))
Cool idea, but I was a little bit confused tbh lol
Thank you so much! Haha, I can understand the confusion. The main mechanic is actually about bouncing your shots off the walls — shooting the target directly won’t defeat it. The instructions explain it, but I probably could’ve made it clearer in-game. If you get a chance, I’d really love for you to try it again with that in mind and rate it!
Nice idea but i find it hard to know how many times you need to hit the target
Thank you so much! I think you might’ve been attacking the target directly. The game is actually built around bouncing the shots off the walls, as mentioned in the instructions. If you get a chance, I’d really love for you to try it again with that in mind and rate it. It would mean a lot!
I like the visuals of the arena and particle effects. The concept is good. Especially how you need to bounce it once! I would suggest adding some sound effects and a model for the player character.
Thank you so much! I’m really glad you liked the arena, particles, and especially the bounce mechanic. And yeah, I definitely wanted to add sound effects and a proper player model, but ran out of time during the jam. Really appreciate the feedback and thanks for playing!
Well done for one person. I appreciate the clear instructions and how focused an experience it was. I liked that you could utilize both bouncing and pushing the target to get things lined up!
My one critique would be that when you push the target on the bottom wall you could often lose sight of it. Might have been a good idea to make that wall shorter or have there be some kind of transparent or invisible collision there.
Thank you so much! I’m really glad you liked the instructions and the bouncing + pushing mechanics. And yeah, I completely agree about the bottom wall — losing sight of the target there can be frustrating. Definitely something I’d improve if I continue working on it. Thanks for the detailed feedback and for playing!
This is a very cool concept! And its not too difficult once you get the hang of it. Good job!
Thank you so much! I’m really glad you enjoyed the concept and found it fun once you got the hang of it. Thanks for playing and for the kind words!