Results
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
The biggest challenge was using AI to build and iteratively refine a complete 3D browser game while keeping all systems connected and functional.
Instead of using AI only for isolated assets or code snippets, I used it throughout the development process: designing gameplay systems, generating and modifying code, debugging complex interactions, improving performance, designing boss attacks, creating visual effects, and refining the presentation based on actual gameplay problems.
A particularly challenging part was developing the Pepper boss battle. AI was used to experiment with different attack concepts, including rolling attacks, capsaicin sprays, large-area mist attacks, warning systems, jump-based dodging, cinematic camera effects, and hit reactions. The development became an iterative process where I tested the game, identified problems, and used AI to diagnose and rewrite individual systems without rebuilding the entire project from scratch.
The most interesting aspect was treating AI almost like a game-development partner rather than a one-time code generator. The game evolved through repeated human testing and AI-assisted debugging, balancing, design, and implementation.
AI Tools Used
ChatGPT,Claude and tripo ai
Areas Where AI Was Used
ChatGPT — Used extensively for game programming, Three.js development, debugging, optimization, gameplay design, UI/localization, iteration, and development planning. Image generation AI — Used for visual concept development and reference creation for game assets and effects. AI-assisted audio generation — Used for creating and designing game sound effects and boss battle audio concepts. The project was developed through a combination of AI-generated code, AI-assisted asset creation, AI-assisted sound design, and extensive human testing and iteration.
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