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THE BIG SPICY CURRY FIASCO's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Fidelity & Creativity | #4 | 4.000 | 4.000 |
| Overall Enjoyment | #6 | 3.571 | 3.571 |
| Production Velocity | #6 | 3.643 | 3.643 |
| AI Direction & Adaptability | #12 | 3.286 | 3.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
The Biggest Challenge
Ran out of tokens!
AI Tools Used
Opus 5.0 max, Suno
Areas Where AI Was Used
Everything except for two sound bytes.
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Comments
First, I started playing on my PC, but the knife-shaped mouse cursor was hard to control and it was difficult to know where I was clicking, so I couldn't make any progress at all. Next, I tried playing on an Android tablet, however, it was incredibly smooth. The knife-shaped mouse cursor looks great and fits the game well, but I think there's still room for improvement.
Also, after completing five stages, the start screen for Stage 1 suddenly appeared, which was really disappointing. I'd love to see a “Game Complete” screen, even if it's just a simple one.
I love that scene where the siren goes off and you dive into “PEPPER ME WITH PEPPERS.”
I had a lot of fun. 🙂
I loved chopping everything with a knife! It was a lot of fun.
A cooking game that’s satisfying and simple to play!
...Or so I thought at first—it gradually became a fast-paced, deep experience that I really enjoyed. I love it!
The presentation when entering "PEPPER ME WITH PEPPERS" is fantastic; that rapid-fire countdown really gets the adrenaline pumping.
It was so unique how you operate a kitchen knife like playing a sport! The color scheme was POP and cute, and the music had a wonderful curry-like vibe to it.
Snappy little "sort the good stuff" arcade — click the vegetables into the pot, leave the fish/chili/bottles alone. The read is instant and the escalating recipe levels tie the difficulty straight into the curry theme, which I really liked. The juice is good too (the -60 pop-ups stung in the best way when I got greedy and misclicked). One thing that got me: ingredients zip around fast enough that it's easy to fat-finger a wrong item and rack up damage before you've settled in — a very slightly slower first wave, or a brief grace on the opening ingredients, would help newcomers find the rhythm before it turns lethal. Clean presentation and a clear one-glance loop. Nice work!
The BGM and sound effects are great, and the game has a really comfortable feel that makes me want to keep playing.
Loved the 'squishing" sound effect when slicing the curry, nice visual effect too.
Maybe a hover line to indicate a slice.
Nice work.
Fun fruit ninja concept, good music, visuals are fine. I think the biggest improvement would come from a smoother and more satisfying knife movement, right now you need to hit the food items with the edge of the knife in an awkward way. That would be imo the biggest immediate improvement.
Really love the music and the concept!