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Acorn Collector's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Art | #23 | 3.647 | 3.647 |
| Music | #26 | 2.941 | 2.941 |
| Overall | #30 | 2.985 | 2.985 |
| Gameplay | #39 | 2.647 | 2.647 |
| Theme | #41 | 2.706 | 2.706 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How have you integrated the theme "Freedom but at what cost" in your game?
It's basically a simple block-breaking game, but I added a system where you can power up by choosing options, increasing the degree of freedom. Also, powering up requires a cost.
Where and which 3 colors have you used?
#C5CCB8 #93A167 #3E1B1D
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Comments
Harder than it looks ahah But very good game!
I like the game mechanics. It's very nice. Good job, bro!!!!
I like the music and game mechanics, and i'm getting that old retro game feel.
I almost feel like this is a roguelike brickbreaker - very nice. I love the art and music, good work!
The game looks cute and plays pretty well. It’s probably a bit too slow at the beginning. I understand that it’s meant to be part of the progression, but it still feels a little too slow.
Really cute!
I think the upgrade system is really cool, but the gameplay is a little tricky because of how you start slow and how unclear the hitbox for bouncing the ball back is.
I'm so bad at brick breaker types! Still love them though, ever since the old blackberry one. Thanks for making this! Loved the artstyle you went for especially, and the card options system is a nice twist!
cool game
i like it
:)
Super Cute! I enjoyed playing it.
I really like the music to the game! Seems to match the aesthetic very well.
As for the gameplay, it feels very much like a rogue-like version of Atari Breakout. It's not too bad, but the start definitely felt like chance to move on to the next levels.
Aside from that, I had fun playing!
The idea is awesome. But the gameplay could use some polish.
I think at the start the player is too slow. Winning feels too much like rng before the first 2 speed upgrades.
When you die it should only cost a life and not 500 coins as well.
Because every stat is a currency it would be nice to see them all the time.
But that is all just my opinion and the game is already good.