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Godot Version
4.7
Theme Interpretation
Doom isn't the setting, it's the resource you spend. Every world dies on a visible timer, every upgrade that makes you richer brings that timer closer, and every offer quotes the exact damage before you take it. The planet is going to die regardless — the only question the game asks is how much you take before it does.
Wildcards Used
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
Kruda
GWJ Participation Level
3
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Wow this is incredibly polished. I can't believe 1 person did this in 9 days. Great job!
Thank you for playing, you are an incredible person ;)
Really enjoyed the visual changes with each decision and the game felt extremely polished overall. The whole screen shaking as the doom got closer did feel a little dizzying, but aside that very solid.
Honestly thank you for the kind words and playing planet plunder
I enjoyed it the challenge the game provided, having you pick between profits and planet's health
Thank you for playing jimmy
This was soo well polished. And really addictive
Thank you for playing dayumn
Amazing amount of content and polish for the time limit, well done!!
Thank you for playing jpnbo
Fantastic, its incredibly polished for just 9 days, well done
Thanknyou very much
Love the art, Very polished! Can't even imagine how you got it so polished in such short time, lol
There was multiple stages of the art, and honestly its what took the longest tbh
Thanks for playing :)
Super polished with a great-feeling UI. Even if you’re not into incremental games, it hooks you fast and makes you want to see how far you can push each run
That was my aim Santi, thank you for playing 😁
Very pretty game, I don’t really like incrementals but this is one of the better ones i’ve seen.
Well, thank you for playing the game even though you don't really like incremental games! I really appreciate your time!
Can tell y'all put a lot of work and thought into this one!
Thank you. A lot of thinking and drawing went into this one!
Absolutely loved this game, was seeing it on the work in progress during the jam and had to try it! You all should 100% expand this into a full game! Good job
Well, I wish I could say there was a full team behind this. But I am one guy with a friend who constantly tells me if something doesn't work or look good.
Thank you very much for playing the game!
The level of polish and content on this are INSANE!! I have no idea how you did all this in 9 days. I think it would do well on Steam if you literally shipped it as is.
Well, I am looking at shipping to mobile and maybe steam as it is, tbh!
Thank you for playing Buerk!
Nice incremental, very well done for nine days
Also I had little reaction seeing 'doom bar' term being used because we also have a doom bar in our game too
Thank you for playing Blu! I really appreciate your time
One of the best incrementals of this jam. Well done!
that is far too kind of you Dbes <3
Unreal amount of content for just 9 days, looked and sounded really good
Honestly thank you for the love and feedback!! <3
ANOTHER BANGER FROM KRUDA!
It's crazy how much content and detail you pulled off in just 9 days solo.
I honestly don't like finishing games in the last few hours of a jam! But this one really needed it!
Thank you for the love <3
Hey Kruda!
Incredible UI work you did there! It feels very good to interact with your game, one can see how much efford you put into polishing the user experience.
I normally finish the games in 5/6 days, but this one took me right up to the last 2 hours to get it right
I really ppreciate you playing and taking the time and effort to do so!