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Godot Version
4.7
Theme Interpretation
You try to escape doom that is overtaking the dungeon
Wildcards Used
Right Wildcard
Tag Along - The player character has a companion
Discord Username(s)
Ngumi
GWJ Participation Level
6
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
Ah I see, I was little bit confused at first on how to play but I got hang of it, not bad, simple. I would only change the color of the thing spreading (doom i think) that hurts you because it's a color too similar to custom shadow/lighting (which looks fun)
Good job on the entry
For anyone confused just in case, here's a little guide: Princess follows you, don't bump into her because it will hurt her (can happen on some corners), make sure to read the message sidebar and to open initial barriers break the crystal
Very cool game! Nice music, good looks and cool design. My only gripe is the princess very often getting in the way.
Impressive scope with the abilities and items. I think I would have found it faster to grasp if the spoken lines were in a bubble near the speaker, or if the line appearing in the window had an effect to grab my attention. Was enjoying things until I ran into a hallway that leads to a poison room–but since you can’t turn around without killing the Princess, you are doomed. I guess that fits the theme, but it doesn’t make me want to play again. Maybe I should have used clairvoyance more?
yeah, clairvoyance was added specifically so the player can guaranteed avoid getting into that situation.
A little confusing but really interesting game. The visuals were super cool and I like how smooth the movement felt.
Thanks for playing, was there anything specific you found confusing so i can improve?
I just replayed and I think it's mainly because using the controls for the abilities felt unintuitive . It took a couple tries until I figured out what to do. But the game itself is pretty straightforward.
Also really liked the shadow/lighting effect. Nice work!
Looks great and the idea of using abilities on yourself is really creative. Some mechanics are confusing, but it’s still fun and has a really nice roguelike vibe
Mind sharing which mechanic did you find confusing so i can do better next time?
Clever use of the ability on yourself to help navigate. Visually looks good and feels smooth to play. I like the music.
Thank you, I really didn’t expect to get any positive comments about the music, i’m really bad at it
Idk if I'm getting the game lol, I can't even break the barriers with arcane bolt i've only been able to use it on myself and hurt myself lol
The princess says(in the log on the right) to use it on the crystal(it’s in the top right behind a barrier) not the barriers. hope that helps
ohhhhh
For just a second there, you took me back to Ye Olde Dungeons of Doom. Well made.
I’m so glad, i’ve been trying to learn to make roguelikes for a few months.
The game is good, I wish I stopped accidently killing the princess in one way corridoors XD
XD, when my partner was playtesting she was getting frustrated by it but insisted i keep it as it’s funny.
I was enjoying this even though it's not my normal style of game. I'm sure with a bit more play time I could figure it out but I wasnt exactly sure how to use some of the items? The mana potion in particular, they were used or at least they left my inventory but my mana stayed at 0%.
Thank you for playing, For the potions you have to use them on yourself, my guess is you targeted somewhere else, I absolutely should have made it so they had to be targeted on self but had it as somewhere else as initially had plans for the princess to have some kind of magic but didn’t have the time.