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Godot Version
4.7.2
Theme Interpretation
The Cloister is a short, fast paced twin stick shooter about killing a universe consuming cosmic horror
Discord Username(s)
ayyyspoon
GWJ Participation Level
12
Team Size
1
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
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Comments
A little more anticipation to the fact that the zone is shrinking would be nice.
Also a trail behind the player would be cool as well imo.
I think having enemy variety would go a long way for this to feel more interesting as it's kind of brain dead play after 3 or 4 rounds in the sense that I only shoot to a lot of stuff that has little to no chance to kill me.
A good dopamine farm kind of game, I enjoyed it.
One of the rarer games on this jam that supports controllers, neat
Super fun and very polished! I loved how satisfying it was to collect the exp that was lying around on the map. Great job!
This was seriously great. The visual style is so clean and consistent, the progression is satisfying, I love it!!
Very fun and quite addictive! The amount of polish is very impressive. One thing id love to see is a cool death animation and some particles. I felt like it lacked some feedback when I died. Great job!!
Super juicy and very fun! I enjoyed playing this a lot. got a bit jank at the end when the battle got real, but certaily could be my pc being a potato, and honestly it was mostly the audio and still played well!
Super fun game, the color palette is super satisfying. Nice work
Super fun game, the color palette is super satisfying. Nice work
Really fun and addictive game! Nice job.
This game is great, I really enjoyed playing it. I played it two times with my other devs and we really enjoyed it. Amazing job :)
I had so much fun with this! Love the concept, the lore, and especially how the goal changes from early => late game (being able to damage The Cloister is a great idea). SFX + VFX make the hits very satisfying, too.
I noticed that once I was fully powered up, the game ended when The Cloister was at about half health or so. Wasn't sure if it was intentional (i.e. maybe there's a max game time to prevent players from getting too overpowered). Still played it twice to see if I could get to it quicker haha.
Awesome job as always :)
Thanks! Being able to attack the cloister was an idea by FluffyFish. Genuinely makes the game a lot better than what i had originally planned!
Uh ohhh I'm not sure how that is happening?! A friend of mine played it about an hour or so before deadline and they said the same thing happened to them! No idea why, but it wasn't intentional 'cause i love when a game lets you get crazy overpowered hah.
Really appreciate you trying it out, very kind! Thank you!
Very good submission, it's scope is perfect so you could spend time polishing it and it's very polished indeed, specially on the visual part and the theme is well interpreted in my opinion. I've just catched some things:
Anyway, it's still a very good submission, congrats!
That initial jump from the first round to second is a bit hectic you are right. I had meant to go back and tweak the curve slightly for it before the deadline but forgot last minute.
Thank you for trying it and thanks for the rest of your excellent feedback! I'll see what i can do for optimisation.