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A jam submission

The CloisterView game page

The Cloister is coming.
Submitted by ayyyspoon — 47 minutes, 21 seconds before the deadline
Rated by 12 people so far
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The Cloister's itch.io page

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Godot Version
4.7.2

Theme Interpretation
The Cloister is a short, fast paced twin stick shooter about killing a universe consuming cosmic horror

Discord Username(s)
ayyyspoon

GWJ Participation Level
12

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

A little more anticipation to the fact that the zone is shrinking would be nice.
Also a trail behind the player would be cool as well imo.
I think having enemy variety would go a long way for this to feel more interesting as it's kind of brain dead play after 3 or 4 rounds in the sense that I only shoot to a lot of stuff that has little to no chance to kill me.
A good dopamine farm kind of game, I enjoyed it.

Submitted

One of the rarer games on this jam that supports controllers, neat

Submitted

Super fun and very polished! I loved how satisfying it was to collect the exp that was lying around on the map. Great job!

Submitted

This was seriously great. The visual style is so clean and consistent, the progression is satisfying, I love it!!

Submitted (1 edit)

Very fun and quite addictive! The amount of polish is very impressive. One thing id love to see is a cool death animation and some particles. I felt like it lacked some feedback when I died. Great job!!

Submitted

Super juicy and very fun! I enjoyed playing this a lot. got a bit jank at the end when the battle got real, but certaily could be my pc being a potato, and honestly it was mostly the audio and still played well!

Submitted

Super fun game, the color palette is super satisfying. Nice work

Submitted

Super fun game, the color palette is super satisfying. Nice work

Submitted

Really fun and addictive game! Nice job.

Submitted

This game is great, I really enjoyed playing it. I played it two times with my other devs and we really enjoyed it. Amazing job :)

Submitted

I had so much fun with this! Love the concept, the lore, and especially how the goal changes from early => late game (being able to damage The Cloister is a great idea). SFX + VFX make the hits very satisfying, too.

I noticed that once I was fully powered up, the game ended when The Cloister was at about half health or so. Wasn't sure if it was intentional (i.e. maybe there's a max game time to prevent players from getting too overpowered). Still played it twice to see if I could get to it quicker haha. 

Awesome job as always :)

Developer(+1)

Thanks! Being able to attack the cloister was an idea by FluffyFish. Genuinely makes the game a lot better than what i had originally planned!

Uh ohhh I'm not sure how that is happening?! A friend of mine played it about an hour or so before deadline and they said the same thing happened to them! No idea why, but it wasn't intentional 'cause i love when a game lets you get crazy overpowered hah.

Really appreciate you trying it out, very kind! Thank you!

Submitted

Very good submission, it's scope is perfect so you could spend time polishing it and it's very polished indeed, specially on the visual part and the theme is well interpreted in my opinion. I've just catched some things:

  • The gap on the difficult from the first run to the second run is very high, maybe keep it progressively getting harder. Also, adding more types of enemies help with that.
  • Sometimes the exp are is out of bounds (in the red area), I don't know if it's on purpose but maybe check when the cloister shrink to update it's position if out of bounds.
  • Some bugs noticed: the exp/coins sounds accumulate very fast and it hurts to hear, maybe setting polyphony or something like that would solve. Sometimes I do a lot of damage on the cloister, specially when shooting to one side and flying to the other side, idk if it's just the crit damage tho. And last I think just some optimization would be nice for a browser version, on late game it was very low fps. 

 Anyway, it's still a very good submission, congrats!

Developer(+1)

That initial jump from the first round to second is a bit hectic you are right. I  had meant to go back and tweak the curve slightly for it before the deadline but forgot last minute.

Thank you for trying it and thanks for the rest of your excellent feedback! I'll see what i can do for optimisation.