Play game
Dread Station's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #18 | 3.667 | 3.667 |
| Graphics | #29 | 4.067 | 4.067 |
| Fun | #46 | 3.267 | 3.267 |
| Overall | #51 | 3.305 | 3.305 |
| Theme | #69 | 3.333 | 3.333 |
| Accessibility | #77 | 2.667 | 2.667 |
| Controls | #80 | 2.800 | 2.800 |
| Originality | #81 | 3.333 | 3.333 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.8 experimental
Theme Interpretation
escape the station until the larva you are transporting runs out of energy, otherwise a very strong boss monster chases you
Wildcards Used
Middle Wildcard
Perspective Shift - Combine 2D and 3D elements in the same game
Right Wildcard
Tag Along - The player character has a companion
GWJ Participation Level
1
Team Size
2
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content
Leave a comment
Log in with itch.io to leave a comment.






Comments
Got a strong Doom/Dead Space vibe from this which I loved.
Super satisfying when it went well, though a lot of the time the enemies thwarted my plans.
Inventory was really nice, and the shooting/dismemberment was very on point tonally.
Really good jobs, had a lot of fun playing this one!
Tim
Immaculate vibes. Really felt like a turn-based Doom/System Shock/3D Fallout mashup. Balance was rough, died in the first level several times then found myself overflowing with items and breezed through to the end randomly. I forgot until my winning run that I had to feed the larva 😅
Despite all that I had a ton of fun, this was sweet!
Thanks a lot! Yea the balancing was definitely a problem as we kinda ran out of time, but we re really glad you had fun!
Liked how music ramps up with the pressure. Tank controls kind of work here because it adds tension/strategy when you have to rotate around and give up a turn. I didn't figure out you could eat corpses until I read the manual.... and also didn't know why my screen was darkening lol
Graphics were good, vibe was good, managed to get the hang of it eventually and escaped
Glad you liked it! We kinfs ran out of time and didn't get to make an in game tutorial 😅
Very great game! It was on my playlist to play for a while but I was just too busy
Love the UI and vibes, good job
Thanks a lot!
Really loved the immersive inventory! Feels like it added a lot. It wasn't entirely clear what I was trying to do until I accidentally found the first door, but looting enemies is pretty fun on its own.
Thank you! <3
This was really cool but I found the controls hard to use sometimes. I'd be trying to fight a creature at the very edge of the screen so targeting was tough.
thanks!!, yeah it could definitely use more polish lol
Really cool concept! This felt immediately familiar in a good way. The movement, controls, and overall presentation have a great old-school dungeon crawler feel.
Balance felt pretty rough right now, though. My runs seemed very dependent on RNG, especially whether I could find a weapon near the start. When I couldn’t, it felt like the run was mostly decided for me.
I’d also love a way to skip through the intro text on repeat attempts. It sets the scene nicely the first time but starts to slow things down when you’re restarting.
The broad strokes are definitely here. With some balance and detail work, I think you could push the throwback style even further and make this a really strong nostalgia-driven experience.
thanks a lot for the review!, yeah the balance is rough, i had ideas for more stuff that would have made it more balanced like some easier types of enemis and weapons, and stuff throuought the level, but ran out of time to actually make them, you can skip the intro with esc... i should have put a prompt for that.... . but yea i feel like the item variety and the level generation is proably the weakest point of the game..
Really enjoyed the overall vibe, and the controls felt very clean. It was a bit annoying having to watch the intro text each time I had to restart, though.
you can press esc but i forgot to mention it :,)), thanks a lot tho!
Ah, that just ejected me out of fullscreen so I didn’t think you had it bound to anything. Good to know tho!
It is, but when you are fullscreen you have to press 2 or 3 times for some reason, i added a little note in the description now 😅
Should have probably put it on P instead
Combat is hard. The levels depend too much on RNG. Even when I was gifted a room full of crates, including the key card and two guns, at startup, I couldn’t figure out combat.
I thought for a while I had to press space when “engaged” but that only seems to damage me, and not deplete my ammo. Running away didn’t work either. So SPACE is to skip a turn, not fire. Why doesn’t the manual tell me how to shoot?
Looks and sounds good, with great inventory system.
The manual should be distilled on the game page, and can be improved.
thanks! ,yeah that's dfinitely true, we really rushed the map generation and stuff cause we ran out of time mostly,
I enjoyed the looking around and moving way of it, struggled a bit at first but very interesting and well crafted game :)
thanks!!
This game is super cool! I've never played any of the grid-based dungeon crawlers so this was a great introduction, and the game manual was very useful.
Thanks a lot!!! :D