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A jam submission

DarkroomView game page

There is nothing more precious than memories.
Submitted by mexItch, shunya_mex — 8 hours, 23 minutes before the deadline
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Darkroom's itch.io page

Results

CriteriaRankScore*Raw Score
Secondary Theme Interpretation#1323.4503.450
Quirkiness#1673.5003.500
Soundtrack/SFX#2293.1503.150
Overall#2913.0503.050
Graphics#2983.2503.250
Gameplay#3502.6502.650
Gameboy Soul#5032.3002.300

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme
Nowadays, it is easy for people to take hundreds of photos a day on their phones. But in the era of film cameras, printing a photograph required significant effort; consequently, the photos themselves became more precious, evoking a wealth of memories and emotions. For many people today, those old film photographs are true treasures.

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Comments

Submitted(+2)

Probably the best interpretation of the secondary theme of any game I've played! The art was unique and I thought the color palette was clever, but I would have loved to see this embrace more of a gameboy aesthetic, both visually and in the gameplay.

Developer

Thanks for the feedback—we’re really glad you enjoyed our game!

Our small development team didn't really experience the Game Boy era firsthand; I personally only caught the later versions of the consoles, so we might not have fully captured the aesthetic of those games in all its glory.

Submitted(+2)

I like the art style! The people walk just a little bit too slow, and it wasn't clear sometimes whether I had to press, hold, or tap the keys in a sequence or at the same time. Brilliant idea to interpret the theme as old memories!

Developer

Thanks for the feedback; we’re glad you enjoyed the interpretation of the theme and the art style!

Given the small size of the locations, I felt a more leisurely walking pace suited the characters better, aligning with the game's overall tempo. Still, thanks for the interesting observation)

Submitted(+2)

I actually didn't mind the hints having ambiguity; by allowing the player to make the idea-to-input connection themselves, it gives the physical simulation of the photo development more impact. However, the very first one (wrap the film around the spool) required precise timing so it was difficult to get feedback that I was providing the correct inputs, especially before figuring out it was meant to be simultaneous and not a sequence. (Personally, I think a cool spool input would be: hold Z, press Left to spin it a little, press Left to spin again, and so on, until it's wrapped. Although, this would likely have the same problem without more explicit hinting.)

After this though, the ambiguity is just fine, and even rewarding like in the wash basin for the shake/swirl actions, the player is probably expecting a simultaneous input but instead is treated to something new and delightfully interactive.

The way this game made me feel is difficult to describe. I'm engrossed in the story depicted, and at the same time, it brings forth my own memories of dropping off film at the local photo lab. Reinforced by the soundtrack and red palette, it evokes nostalgia, slightly tinged with pathos. Maybe the exact quality is different for everyone, but it's hard to imagine that the game doesn't send a player down their own memory lane.

Developer(+1)

Thank you for your detailed feedback on our game; we’re really glad you enjoyed it!

Most players have noted that the in-game hints were unclear, so it was very interesting to hear a different perspective)

Submitted(+2)

Great game! The story progression was good and the transition between the home vs. the photo lab was engaging . One piece of feedback I would like to give is that some of the button actions in the photo lab were not clear, to me at least, whether they were actually performing an action. The actions do work, but I just didn't know if I had to press the two buttons multiple times together, or one after the other, or both of them at the same time and hold. Otherwise, the game plays well, has good story, music, and vibe. Definitely a solid entry, congrats!

Developer

Thank you for your honest feedback! We’re glad you liked our game. You’re right, I didn’t have time to polish the hints, so they might seem a bit unclear.

Submitted(+2)

I loved the game and the graphic style, but the gameplay sometimes feels a little bit linear. And I didn't expect the ending. Amazing game!!!

Submitted(+2)

I don't know anything about film cameras, it was fun to see the process. 

Submitted(+2)

Great final moment. Plays almost like a short film with QTE prompts. Great intentional use of color palette, and it's full of striking images. The ending is pretty abrupt; a game over screen or credits or title there would feel a little less jarring. Really respect the intention and vision here.

Submitted(+2)

I like the idea of Old gold not referring to literal gold, but an old gem you find of yourself when youre young. Its a different take on the obvious prompt.

The graphics are really nice, and as someone who doesn't know about the original method of photo cameras, its fun to see the process through this. The only issue I had, was at the end, I took the photo directly above the door as the last one, and its red screened until i press z to continue it but i stayed on the screen for a while, that and there were times where I had to just test different tables cause I didnt know the terminology, but I loved this

Developer

Thanks for the feedback; we're glad you enjoyed the game! I’d like to add an indicator showing exactly which table to approach at different stages—I might add that in the future, but I just couldn't quite get it polished in time for this release.

As for that cutscene—yes, there is indeed a frame that lingers on a blank screen until you press Z. It serves as a sort of separator between the final shot of the cutscene and the "thank you for playing" message.

Submitted(+2)

I really liked the vibe of this one. 

Submitted(+2)

Absolutely fantastic. I've shot with film cameras but never developed my own, so seeing the process first hand was pretty cool.  The art is very vivid and stylized, I loved the feel of the music. A really strong aesthetic and an enticing world I want to see more of. I like the Cooking Mama sort of gameplay, going through the steps on screen, but sometimes the control directions were a little unclear, and I maybe some kind of fail state could add depth to the game, like if you developed a photo wrong and it came out blurry or too dark you could try to improve your technique.

Developer

Thanks for the feedback; we’re really glad you enjoyed our game!

The suggestion to introduce a risk of failure is interesting. In an early concept for the game, we had planned for everything to be time-based, but we later abandoned that idea.

You’re right about the hints—I didn't have enough time to make them clearer.

Submitted(+2)

Really great idea, also color pelette, art and sounds are nice

Submitted(+2)

Nice game! I liked that I learned something about developing photos from film. The music fit the vibe of the game well.

The aliasing on the text made it hard to read in some places, I would prefer it to be pixel perfect which would make it more readable.

Developer

Thanks for the feedback; we're glad you enjoyed the game! The text smoothing is likely a characteristic of the font itself—since it's rendered at a size of 9 pixels, it has to undergo smoothing.

Submitted(+2)

The art was awesome. This was a really satisfying gameplay loop.

Submitted(+2)

Nice game, nice story! I'm 34, so film photos were a big part of my childhood. If I could add one thing to it would be a progress bar to indicate, well, the progress of the actions like pouring the developer/fixer and rinsing. Good job!

Developer(+1)

Thanks for the feedback! You're right—the hint system in our game is a bit unpolished; I didn't have time to fully refine it, so in some places it might not be clear whether to press or hold a key, or for how long.

In any case, we're glad you enjoyed it!