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How does your game meet GBJam's theme
Old Gold could seen as rubbish people have thrown away. So by exploring and old rubbish tip you are finding old gold.
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Comments
Great game coming from just one person. Loved the art and how the colour palette changed between levels, thought that was really cool. Liked the music as well. You did a great job to create all that by yourself. Probably my only nitpick is that I would have liked to not go allll the way to the beginning when dying, but other than that great job!
Really loved it, Super impressive project from one dev especially considering it was submitted a day early. The music loop was a vibe and had a lot fun with the platforming. I had similar problems with the hazards not sticking out but felt difficulty wasn't an issue. The design of the levels was maze like and reminded me of the levels in Spelunky
ahh the benefits of being unemployed meant I had a lot of time to work on it. Anyway, thank you so much comments, glad you liked it. I’m so happy you liked the music because i was getting pretty tired of hearing it after a week. It’s funny you should mention spelunky because that was a direct inspiration. :)
Great game, huge +++ for tutorial section
thankyou for the kind comments. I made the main menu a tutorial after getting stuck on how to explain the controls/premise in a menu (a smaller font would have helped). Happy to hear you liked it!
Your tiles are really nice. I know you said you took inspiration from browsing lospec (same tbh) but I really think you have an eye for it. I liked the atmosphere of this recycling plant, though I could not make it to the second area with the green palette before dying. The outline around collectibles worked well. The environmental hazards I wish stood out a little more, but I learned to be more careful after getting hurt a couple times. I thought I was doing pretty well with 95 points until I looked through the comments. I'll come back later and try and get to the green zone.
heys, first of all. thankyou for the comments on the tilework, really appreciate it. You’re not the first person to mention the hazards being unclear and I certainly think the hitbox for the round spikes is a little too large. I believe most rooms with hazards should also have a heart to heal with in them. thanks again.
I enjoyed the atmosphere, but I got stuck several times trying to find a new path to explore.
sorry to hear you got stuck. I tried my best to make every level navigable. but happy to hear you liked the atmosphere
great job , i got hooked and kept playing without even realizing it

this is high praise! thank you!
The artystyle and sprites are really expressive. Gameplay wise I think it could have used a little more direction. The music builds a really heavy looming atmosphere and I was expecting a monster to chase me or something scary around the corner.
i was working on enemies but got really stuck on them. (they would tend to just kill the player instantly) But a big trash ghost that chases you after a while… ahh would have been great. Thankyou for the comments though and glad you liked it.
I love the cluttered, junk-strewn world you've crafted! All the broken items and the trash piles really sold the environment. That said, I was lost for a while on what I was supposed to be collecting because the gameboy on the start screen wasn't collectible. Also, the obstacles were super hard to tell apart from the rest of the world. Great work on this--it's a really cute platformer!
thank you for the lovely comments. Yeh you are right, I should have made the gameboy a collectable it sticks out too much. thanks for the comment on the obstacles I was struggling to get them to stick out given the colour limit. Thanks again.