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A jam submission

Out In TimeView game page

Evacuate your city before disaster strikes
Submitted by NotGeorge — 7 hours, 33 minutes before the deadline
Rated by 33 people so far
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Out In Time's itch.io page

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Godot Version
4.5.1

Theme Interpretation
You have to save a city from imminent doom (meteor) within a certain time frame.

Discord Username(s)
notgeorgehere

GWJ Participation Level
1

Team Size
1

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Viewing comments 25 to 6 of 25 · Next page · Last page
Submitted(+1)

i like the concept a lot great job!

Developer

Thank you!

Submitted

That was really cool and original concept there. Got to the point where you oneshot the whole city and evacuate by 8:03 lol

Developer

Haha thank you! Yeah I wanted the player to eventually feel really OP

Submitted(+1)

I really struggled to tell which building i had left to evacuate, but otherwise good entry

Developer

Thanks for the feedback!

Submitted(+1)

The colored roofs made it a bit more difficult to read when a building was empty, and the GUI at the top covers some of the buildings and makes it more difficult to see them too.

Other than those two things, the graphics were really nice and I loved the SFX work. 

Developer

Thank you!

Submitted(+1)

Interesting interpretation, definitely needs better feedback when a building is fully evacuated especially for those that have a colored roof

Developer(+1)

Yep that has been the most common feedback! Will know for next time :)

Submitted(+1)

Some builldings made it hard to know if they were already saved completely or not. I lost at 1199 people with a lot of time left and it was almost impossible to know where the last missing person was. It gets really repetitive after playing 3 waves because you already get to use every mechanic in the game. I wish that there was more strategy on where to use each power up. Overall an interesting play nonetheless.

Developer(+1)

Thank you!

Submitted

The fact some of the buildings had a roof that didn't turn green when completely empty did throw me off a bit, but otherwise very fun! I did end up just investing all of my credits into the early warning system and megaphone and I'm not sure if that was the intended experience, but it felt very nice to win a round in only 2 clicks

Developer(+1)

Ahhh yep the roofs have been common feedback, definitely know for next time! And yeah I thought for a game jam I'd rather the player get overpowered quickly rather than them bouncing off the game

Submitted(+1)

I enjoyed this game. I wish there was a better indicator for when a building only has a few people left inside, as I found myself frantically sweeping over the city trying to find the last few lol. Overall well done

Developer

Thank you for the feedback!

Submitted(+1)

Solid game. Every scrap of bubble wrap I've ever had in my hands... has been preparing me for this moment.

Developer

Thank you I appreciate it!

Submitted(+1)

Good job on the game, I enjoyed it. The progression was very good, the theme also on point. Just that my pointing finger was very exhausted at the end 😅
I feel like the megaphone was the best strat even if the shorter ranger higher value should have balanced it

Developer

Haha yeah balance was a game of trying to make the game beatable quickly vs the challenge

Submitted(+1)

Design and color palette is beautiful 

Out of so many incrementals I saw this one is a more polished one

Congrats on your first gwj entry, good job 

Developer(+1)

Thank you! It was a struggle to balance between challenge and letting the player actually beat the game in the 5/10 mins someone will play something in a game jam

Submitted

nice game, the menus could use some work, looks very good

Developer

Thank you!

Submitted(+1)

Really charming concept! Got to the point where Id two tap the map with megaphones range. #meta

Developer

Haha yes, I think by the end it gets really easy to become over powered. But I thought for  a game jam its better to be OP than not be able to win!

Submitted(+1)

Beautiful game! One of my favorites from this jam so far!

Developer

Wow that means so much to hear! :D

Submitted(+1)

Very fun game! Seeing those blue bars jump up with a fully upgraded megaphone was very satisfying

Developer(+1)

Thank you so much!

Submitted(+1)

A fun play, a lot of click mashing to find those last 2 people but I finally got everyone out

Well done

Developer

Thank you!

Submitted (1 edit) (+1)

Surprisingly nice!
Loved the animations a lot, the sounds were on point
The only issue I had was that I couldn't pan or rotate the camera, so the upper part of the city covered by a timer was inaccessible for me sometimes It was the keyboard layout, xd

But besides that a very fun little game, would love to see it evolve into something bigger!

Developer

Apologies about they keyboard layout, I had planned on adding key customisation but life got in the way!

I'm glad you enjoyed the game!

Submitted(+1)

Everything about this game is great! Awesome choice to do the graphics in isometric 3D, made the cityscapes so pleasant to look at.  The music is such a good addition too, sets the tone right away and blends perfectly with the SFX.

Embarrassed to say I kept playing for quite a while after I saved everyone the first time, hoping for a secret ending haha.

Had a lot of fun, nice job!

Developer

Ahh thank you so much, the more I think about it the more I think I should have added a secret ending

Submitted(+1)

Fantastic, I played this game for way longer than I should have

Developer(+1)

Thank you so much! I really appreciate it

Submitted(+1)

Had a lot of fun with this. I saved Reddalford after 17:45. Its always nice to play a game where you save instead of kill!

Developer

That's a good time! I was able to save the city at 08:05 before some balance haha

Viewing comments 25 to 6 of 25 · Next page · Last page