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How does your game meet GBJam's theme
The format showcases a bunch of old forgotten genre elements and mechanics. It aims to show how much value can still be gained from adventure elements that even adventure fans have forgotten.
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Comments
I really liked the art, and especially the sound and music. Great work on the presentation!
I wasn't able to finish it, though. I found it a little hard to understand what I was supposed to do, so maybe a few clearer hints or visual cues would help guide the player. After a few attempts I got a bit lost and eventually stopped playing.
I'm thrilled to see another adventure game in the jam! This one reminded me of Shadowgate on the Gameboy Color. The art, music, and writing are all top notch. I'm afraid I also got stuck on the fishing game, but I'll be coming back to this one!
I loved the art style of this game, and the narrations are pretty entertaining. The vibes are immaculate, and the mysteries are pretty interesting. I forgot the controls for the fishing, and I didn't know how to read them again, so I'm pretty sure I got stuck. I also wasted the shovel to grabbing sand. Really cool game!
A lot of work put into art, good job
Amazing Art. The actually game looks 200 times better than the title.
Yeah that ended up falling through the cracks… Thanks for giving it a chance despite the first impression lol
The actually game looks 200 times better than the title.
This was really charming. It took some getting used to the controls, but once I did, I enjoyed exploring the small world. I didn't manage to catch a fish, was that what I needed to progress? I wouldn't mind playing a blackjack minigame.
Most people seem to have a problem with the fishing. Something about how I designed it is just not right… Basically you hold UP or DOWN to sink the hook. When a fish is nibbling, wait until the screen flashes (the fish bites) and then press UP at that instant.