It's really good; the levels get difficult. After this jam, it would be great if you kept adding levels and made it compatible with mobile phones too. Good game.
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How long was your dev time?
2 hours and 50 minutes
Comments
The concept is really good, but Level 4 is insanely hard. I’d recommend adding more levels and making levels 1 through 10 easier so there’s a proper difficulty curve—right now, the difficulty spikes too early. In my own game, for example, I introduce the difficulty curve once the player has 100 or 200 coins, making the character move faster.
A really difficult game. I gave up on level 5 because the levels were just a little too punishing. I think slowing the player down a bit and adding coyote time would go a long way in this game. Fits the theme well, although some kind of level timer before you burn up might help fit it even more.
Good level designs. I'm impressed if they were they really made in 3 hrs rather than just lifted from some other game and rebranded.
A bit too hard for my liking; I only got to the 4th level, but well made. Good submission
Game definitly desires coyote time + beuffered jump :D. But simple finished idea, great for trijam.


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