Cool short game. I like the skeleton dude.
Although it was easy overall, I appreciate the checkpoint before the boss room, I did die once, lol.
It feels good to play, and personally didn't experience any bugs.
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #259 | 3.000 | 3.000 |
| Gameboy Soul | #377 | 3.000 | 3.000 |
| Soundtrack/SFX | #381 | 2.462 | 2.462 |
| Overall | #407 | 2.615 | 2.615 |
| Secondary Theme Interpretation | #413 | 2.462 | 2.462 |
| Graphics | #468 | 2.462 | 2.462 |
| Quirkiness | #496 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme
A wizard skeleton in search of Ancient Treasure deep in a dungeon .
little did he know , a skull boss need to be defeated to acquired it
Nice game! But I think it is too easy; I didn't get hit once, not even by the boss. The audio crackles sometimes. Also, you should add a „Game Over“ or „The End“ screen. I waited a few minutes to see if something would happen after I defeated the boss :D (because you can still hear the movement sounds in the background).
Cool little game, it is pretty nice feeling jumping around and dashing! I did run into a few minor bugs but nothing major. Sometimes the animation is a little buggy (I think for the death animations) and it seemed to lock me in crouching sometimes on a moving platform which didn't actually cause any problems but was a little confusing. I like the smooth screen based camera. Some of the sounds, mainly the wizard enemy shooting were a little messed up. Overall a nice game, simple but solid!
Hey very cool game.
I found a few bugs:
- the wizards where not shooting when I am a certain distance away.
- I could not jump when a platform is moving up
But the game still gives me some retro vibes so good job :)
To be honest, It’s actually fun with lots of different level scenes. But small issues though. First, in one scene I fell into the water but didn’t die. I was stuck underwater with no way to climb out and had to restart the game. Second, the boss is way too hard. The boss’s skill design itself is solid — you clearly put a lot of thought into it. But its attacks barely pause at all. I can only keep dodging and never get an opening to strike. I’ve tried dozens of times and still can’t beat it. I don’t know how much more content comes after, but I’m totally stuck on this boss.
Also, the dash feels a bit underwhelming. There’s no invincibility frame or something while dashing, so I keep dashing into damage and killing myself lol.
Still, it’s a really solid try. Keep going!
Hey, nice work on the level design! It stays varied and never gets monotonous.
I haven't been able to complete the game, as the boss kept killing me. Maybe I'm missing something crucial about the combat system.
Just a little note on shooting upward: it feels a bit clunky because you're forced to jump to do it.
Anyway, good job!
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