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A jam submission

Ancient TreasureView game page

Submitted by LaggyLamma — 15 hours, 36 minutes before the deadline
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Ancient Treasure's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#2593.0003.000
Gameboy Soul#3773.0003.000
Soundtrack/SFX#3812.4622.462
Overall#4072.6152.615
Secondary Theme Interpretation#4132.4622.462
Graphics#4682.4622.462
Quirkiness#4962.3082.308

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme
A wizard skeleton in search of Ancient Treasure deep in a dungeon .
little did he know , a skull boss need to be defeated to acquired it

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Comments

Submitted

Cool short game. I like the skeleton dude.

Although it was easy overall, I appreciate the checkpoint before the boss room, I did die once, lol. 

It feels good to play, and personally didn't experience any bugs. 

Submitted(+1)

Nice game! But I think it is too easy; I didn't get hit once, not even by the boss. The audio crackles sometimes. Also, you should add a „Game Over“ or „The End“ screen. I waited a few minutes to see if something would happen after I defeated the boss :D (because you can still hear the movement sounds in the background).

Submitted(+1)

Cool little game, it is pretty nice feeling jumping around and dashing! I did run into a few minor bugs but nothing major. Sometimes the animation is a little buggy (I think for the death animations) and it seemed to lock me in crouching sometimes on a moving platform which didn't actually cause any problems but was a little confusing. I like the smooth screen based camera. Some of the sounds, mainly the wizard enemy shooting were a little messed up. Overall a nice game, simple but solid!

Developer

i appreciate your time playing and your feedback 

Submitted(+1)

Hey very cool game.
I found a few bugs:

- the wizards where not shooting when I am a certain distance away.
- I could not jump when a platform is moving up

But the game still gives me some retro vibes so good job :)

Submitted(+1)

To be honest, It’s actually fun with lots of different level scenes. But small issues though. First, in one scene I fell into the water but didn’t die. I was stuck underwater with no way to climb out and had to restart the game. Second, the boss is way too hard. The boss’s skill design itself is solid — you clearly put a lot of thought into it. But its attacks barely pause at all. I can only keep dodging and never get an opening to strike. I’ve tried dozens of times and still can’t beat it. I don’t know how much more content comes after, but I’m totally stuck on this boss.

Also, the dash feels a bit underwhelming. There’s no invincibility frame or something while dashing, so I keep dashing into damage and killing myself lol.

Still, it’s a really solid try. Keep going!

Developer

thank you for your time playing my game .
i'll definitely  consider your notes to hopefully upgrade my game designe

Submitted(+1)

The controls are pretty nice and the game is responsive! Though, maybe it is way too smooth to be in the spirit of a gameboy game.
Aside from that, I couldn't hear the music well, and I don't think it was looping...
The level design is pretty nice though!

Developer

haha i would say it a good thing not hearing that music i put .
thank you for your time and feedback 

Submitted(+1)

Hey, nice work on the level design! It stays varied and never gets monotonous.
I haven't been able to complete the game, as the boss kept killing me. Maybe I'm missing something crucial about the combat system.
Just a little note on shooting upward: it feels a bit clunky because you're forced to jump to do it.
Anyway, good job!

Developer

thank you for your time playing my game