Results
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interpret and use the theme?
We took "The Long Way Home" from something very real in Colombia: the ride home on payday.
You just got paid (300k pesos in three bills, not much, but it's all you have) and now you have to cross the entire city on the MIO, Cali's public bus, to get home. The distance isn't what makes the trip long. It's everything that happens along the way: sudden brakes, a broken AC, a guy on a motorcycle reaching through the window, a quiet pickpocket creeping closer, a greedy candy vendor and a stranger who won't stop talking about UFOs.
Your three bills are your lives, and you can see them in your pocket. Getting home isn't the real challenge. Getting home with your money still in your pocket is.
Devlog Challenge?
Easter Egg Challenge?
Did you use Farclip and want to be considered for the Farclip Award? (optional)
Game Engine?
Self-made & used stuff?
Homemade Graphics/Art (e.g. models and/or textures)
Assets (e.g. free or purchased assets used in the game)
Have you joined a game jam before?
Roughly how much time did you spend developing? (in hours)
30
Leave a comment
Log in with itch.io to leave a comment.