The pixel art backgrounds were gorgeous, oftentimes I wished I could hide the textbox to admire them more. The little details of the textbox changing for each character were really nice, as were all the different masks that the villagers wore and the gradual reveal of the lore and monsters. The choices felt pretty intuitive when it came to collecting the items and the moral choices associated with them, so I easily reached the endings I wanted ^^
Only thing was the lack of a skip button when replaying the story for more endings T.T
All in all, interesting lore and very cohesive artstyle, this entry felt very complete!
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Content Warnings
Death of a partner (off screen), death of a child (off screen), dismemberment (text only), violence (text only), assault (text only), gore, body horror
Log Line
With intricate artwork and a haunting soundtrack, this is a story of loss, sacrifice, and what it means to be a monster.
Team Credits & Cast
Game developer - indooranimal, Story/dialogue - Laurie, Art/animation - tine5, Music/sfx - Zeo, Game director - randomdooodle
Work Start Date
1st September 2026
Which engines and/or plugins did you use? (NaniNovel, Light.VN, etc.)
Ren'Py
University League Participant
Comments
Thanks so much for the kind feedback and for playing the game!! :D Very happy you enjoyed it!!! we are looking to do an update fairly soon where we add the option to hide the text box as well as a few other things and some small fixes! I'll have a look at a skip button as well and see if we can do that, or something to help with replaying!
(copied from game page)
What a treat it was to play this game. It felt like a dark fairytale. The visual style is very well polished and comes together neatly. The prose supports the atmosphere. Some phrases I really liked to read, like:
"Trees rise around you like the bars of a great cage, their twisted trunks thick with with moss and lichen."
This game lets you experience the story, slowly introducing the world and giving the player/reader enough time to put what is happening together before revealing it. Loved exploring it and meeting all its mysterious characters!
I realllly loved the story! Especially the structure, I loved how everything is set up so that it feels almost like a folk-lore style storytelling -- collect items, use those items to bargain with monsters, and in the end its those items that help you reach a goal. As an aside, not sure if this is intended but I also really enjoyed how in the bad route, where you kill the monsters to take its features, it's presented as the protagonist sewing it onto themselves... which is stereotypically a very feminine/housewife associated skill, but here it's what makes you deranged and monstrous. With a really cool animation too!
I replayed a few times to get the endings, I love the different variations in what happens at the very end. And!!! The pixelart is very gorgeous and wonderful!!!!
Thank for you making this game!
I absolutely adore American folk horror, and the aesthetics of this game had me eating so good, like damn!! The art, the pacing, the story, the music-all 10/10s in my book. My first run in I got ending 2 (spoilers: I didn't have the heart to kill pere malfait, so i killed the rougaru instead lool), so I've been replaying it to see the alternatives. Also, I really appreciate the attention to detail in how travel order can impact some of the choices. Ty for making this awesome game!!
Incredible atmosphere for a game with such a restricted colour pallet, the characters, design and art were wonderful, and the story was incredible. I got one of the endings and I'd love to find them all. A must play!
i don't think i have words to describe how much i loved this game, the atmosphere, the characters, everything! really well done literally everything about the game is amazing.
Wow!!!! What an incredibly beautiful game, in both story and artwork. The sprites and color palettes have a delicate, daguerreotype feel to them that make the horror elements feel that much more ethereal and haunting, and the music direction pairs with them beautifully - while the UI and textbox is gorgeous, especially in moments where they interact with character sprites, I almost (though not quite) wish they were smaller so we could see more of that all (I appreciate the backgrounds download for that reason!). The progressing through branches (and particularly how they merge) is very cleverly written, and lends the story a very deliberate quality that makes it land like a fable, where everything is destined to play out. Not to mention the wonderfully poetic writing, and the clear thorough research/knowledge of cajun folklore - I was delighted to see père malfait make an appearance.
Wonderful job - huge congrats to the whole team!!
Cool to have some body horror in a game with this art stye, it leaves some of it to the imagination at the end there. Good bunch of lore and really pretty art!
Really interesting game! The atmosphere was very immersive and I really appreciated the art style. Also, you could really feel that the ending you get is the result of the main character's states of mind which, in turn, get influenced by your choices.
This is absolutely stunning! I felt the weight of every choice, and it felt so heavy (in a good way)!
incredible game, the story is well narrated, the possible endings and character development based on the choices really add up to it a lot. the visual style chosen is also really good, it feels some sort of retro, well polished too. overall a game that kind of won't let me go until i finish it lol
This has an amazing atmosphere, love the cohesion throughout, the music fits perfectly and I Love the wee animations, they add a lovely polish to things! Story was encapsulating, and the choices made felt impactful with the gradual changes as you play.
TLDR, amazing project and fantastic work from the team!
Very creepy atmosphere, striking art, great use of colors and sound!
I absolutely loved the whole experience!
The game perfectly captures the feelings of the protagonist, and I felt the weight of my choices!
Not to mention the art and the music, which were both spot-on!
I will take notes for when I'll make another VN!
I love the atmosphere. The consistent artstyle plus bgm set the mood quite well. The character visuals were incredible, and their subtle animations elevate the whole experience! Small suggestion for the chocie box, I find myself accidentally picking an option when progressing through the dialogs. I think it might be because the choice boxes are in the same place as normal text. A slight delay after displaying the options can fix this issue.
As for the story (spoilers ahead!), the main plot was easy to follow. The first half introduce a bunch of towns people that gives the protagonist her initial set of tools. The second half have various encounters with monsters, and protagonist can either follow the moral path by fulfilling a trade, or become a monster herself. I find the second option much more haunting, since you get to see her slowly turn into a monster both figuratively and physically (by putting on various parts of monster), and it fits the theme very well!
Overall, a great entry!
Very well made entry with charming retro graphics and hauntigly good music!
Keep up the good work!
I absolutely loved this. The whole game has such a strong atmosphere that I felt completely immersed from beginning to end. The art direction is incredible, especially the character designs. Every character has so much personality.
The music, visuals, pacing, and writing all work together incredibly well.
Overall, this was an amazing experience. I absolutely loved it, and I’m definitely going back to see all the different endings. Nice work! Keep going!
This is an amazing game all around, but I especially love the art for each character. The brighter details (especially for the humans) really does a lot to differentiate them, and the design of each creepy little guy is so good. I also love how they interact with the text box. All the little details are so on point and seem so thought out. I only wish there was a little more time to look at each new scene before the text box covers it, but for the sake of pacing it makes sense to keep the ball rolling and we get to see them often when replaying anyway (the replay factor is also really strong, I want to see all the endings!). Amazing job!
Thanks for the feedback! And I'm glad that all those little details and designs were so appreciated. That's a good point about how much time is given to look at each new scene and is definitely something we're still looking at:) Hope you enjoy your next playthrough(s) and truly grateful that you took the time to try our game and leave a comment!
wooowwww i ofund your game so cool and so consistent in what he proposes, good job !







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