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Looking for honest feedback on a small action-tactical browser game

A topic by Nicolas Delattre created 11 days ago Views: 172 Replies: 11
Viewing posts 1 to 5
(2 edits) (+1)

Hi, I’ve just released Cyanotype, a small free browser game I developed solo.

It’s a 100-level tactical/action maze game built around information management: your light is also your health. The weaker you become, the harder you are for enemies to detect, and at critical light levels your perception through walls increases.

I’d mainly be interested in feedback on:

  • whether the core mechanic becomes understandable quickly. There is no tutorial, and ideally the game should explain itself naturally within the first 10 levels;
  • whether the balance between planning and reflexes feels interesting;
  • whether the difficulty progression feels right. Some testers started having trouble around level 40. Did you experience the same thing?
  • anything that feels frustrating, confusing, or unclear.

It runs directly in the browser, and individual levels usually take anywhere from a few seconds to a few minutes.

Cyanotype by Nicolas Delattre

Don’t hesitate to be critical. That’s exactly what I’m looking for.


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I like it, but I feel mouse delay for somereason mb because its in browser//..

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Thanks! Mouse is supported but it's a secondary scheme, with deliberate smoothing, so it does feel a bit floaty. Keyboard arrows or a gamepad give the tight, direct control the game is designed around. Give it a try if you can! 

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The light-as-health mechanic sounds interesting and gives the game a strong identity. I think the first few levels should make that trade-off very clear without needing a tutorial. Gradually increasing enemy pressure could also help the difficulty feel fair.

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Thanks a lot for the feedback, I really appreciate it.

Your comment about enemy pressure caught my attention: did you personally find the game too difficult at some point, or was it more of a general suggestion about the difficulty curve? If there was a specific level or moment where it started feeling unfair, I’d love to know.

Hey, I came across Cyanotype and saw that you’re looking for people to try the game and give honest feedback. I help indie developers get their games in front of more players through game promotion and outreach. I had a few ideas that could help get more people discovering Cyanotype. Would you be open to hearing them?

Yes, of course. Shoot !

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Sure. Since you’re already looking for people to try Cyanotype, I’d focus first on getting it in front of the right kind of players rather than just trying to get as many people as possible.

A few things I’d try:

Reach out to small creators who already play similar games and ask if they’d be interested in checking it out.

 Make a few short clips showing the most interesting parts of the game and use them to get people curious about the full game.

 Share it in smaller gaming communities where the game actually fits, instead of posting it everywhere.

Keep pushing the playtest while collecting feedback, so the people who enjoy it can help spread it naturally.

I can help with the creator outreach, email campaigns, promotion and content side of that if you’re interested. If you want, I can also take a closer look at Cyanotype and tell you what I’d focus on first.

Thanks for taking the time to share these suggestions, they make sense.

To be clear about where I'm coming from: Cyanotype is a free, experimental solo project, so growing the player count isn't really my goal the way it would be for a commercial release, and I'm not looking for promotion or outreach services. That said, if you have a specific community in mind where you think the game would genuinely fit, I'd be glad to hear about it!

What I'm really after is discussing game design with people like you and the others in this thread: what works, what doesn't, what deserves more development. It's also easy to miss something that seems obvious to a fresh pair of eyes, and that kind of feedback is exactly what helps me fix it. So if you do give the game a try, I'd love to hear what you think.

Sure. Since you’re already looking for people to try Cyanotype, I’d focus first on getting it in front of the right kind of players rather than just trying to get as many people as possible.

A few things I’d try:

Reach out to small creators who already play similar games and ask if they’d be interested in checking it out.

 Make a few short clips showing the most interesting parts of the game and use them to get people curious about the full game.

 Share it in smaller gaming communities where the game actually fits, instead of posting it everywhere.

Keep pushing the playtest while collecting feedback, so the people who enjoy it can help spread it naturally.

I can help with the creator outreach, email campaigns, promotion and content side of that if you’re interested. If you want, I can also take a closer look at Cyanotype and tell you what I’d focus on first.

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This looks really interesting! I’d love to try it out. The tactical gameplay looks fun, and I hope you get some useful feedback from the community. Good luck with the game! 🎮

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Thank you my friend !  Try it if you can, I'll be interested in your feedback.