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Something is Fishy's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well the theme was used | #17 | 2.545 | 2.545 |
| How it sounds | #17 | 2.758 | 2.758 |
| How it looks | #18 | 3.030 | 3.030 |
| Educational value | #19 | 1.515 | 1.515 |
| Innovation | #21 | 2.364 | 2.364 |
| Fun to play | #26 | 2.061 | 2.061 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Engine
Godot Engine
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Comments
I really liked the art style and the overall structure, but I couldn't tell why I was "choosing" anything, and it seemed all or most of the choices just led to the same outcomes. The choices also didn't feel like anything... i.e. I didn't feel good or bad about any of them, I always felt like I was picking randomly. I don't mind being a bit lost & confused at first, especially with this theme, but I feel like I need something compelling to keep me interested, and it never came. The bang on the door was a good start, but then it just felt like I was just going with the flow without any interest. The animation stuff was alright at the start but felt long & repetitive as it went along.
I think you're really talented and I hope to see more projects from you! Congrats on the submission!
I'm not sure if the teleportation to previous locations is a bug or a symptom of drinking, but it happened on a non-drinking run as well. I got to a couple of the endings and saved the sister!
can’t stay in bed forever, alas :-)
I love the idea, as I used to read Choose Your Own Adventure books all the time as a kid. Unfortunately, I found the hangover interruptions way too prevalent, and there were a lot of very nonsensical transitions from the story decisions.
I really enjoyed the artwork and thought the majority of it fit really well. Like some others, I wish there were more sounds than the very limited background noise. I often thought something had broken because the load took a long time and there was no sound to tell me it was still going.
I like the style, well excecuted.
Some more sound effects would defintely make this feel more alove.
Unique and great work
Cool game, i like the style. It is well executed, i didnt have time to get super far but i will have to come back to it and play more later!
I got to the to be continued branch. It was interesting, making it randomized must have made it very difficult to develop. I did get stuck in the hangovers a quite a bit as you mentioned. The sound scape was quite nice I could hear the sounds panning across speakers, some quiet music might add to the atmosphere. It's an interesting concept and I'm looking forward to see where it goes.
I think the game is unique and simple in a good way. I do enhoy selection games. I do wish the text could go faster o have a button that shows the whole text without it writing out. I can see that a lot of effort went into it. I can definitely imagine how hard it is to do multiple narrative games and to come up with an interesting story as well. I do wish my actions could lead to more bad consequences though. I also did get the multiple hangovers but you did mention it already so I know that you are working on that.
I saved in one run. But then I watched; now I feel bad! :D Nice game, well put together with the time frame, I only encountered one missing frame. I liked the chalkboard drawings <3
A lot of work went into this. I didn't get to the end but quite a way into it and it did keep me entertained. Honestly isn't the kind of game I would normally go for so nice to try something different. The art style is simple but well done and the narrative is engaging.
About 5 minutes into it I realized you're playing an alcoholic XD Interesting concept, a lot of reading though but I did beat it.
I didn’t get to the end of it but the story confused me a bit, it went all over the place and was a bit of teleportation to everywhere. And I got tired reading everything which is just a me issue, but voice overs would have been great! Even if it were all in the same voice or with a terrible accent, I would have listen regardless
Narrative had enough intrigue to keep me playing all the way through and try a few options, I finshed with the Flee ending on my first playthrough. The audio and images did ok at setting the mood of the scenes but I didn't feel there was much consequence for my choices.
Narrative had enough intrigue to keep me playing all the way through and try a few options, I finshed with the Flee ending on my first playthrough. The audio and images did ok at setting the mood of the scenes but I didn't feel there was much consequence for my choices.
Nice idea - branching narrative can be tricky to do, interesting story :) Took me a few goes to get the "flee" button (trying not to spoiler) - Well done!
my PI had an aneurysm when he got in the temple (5 back2back hangover brain). was fun to get a story, but the transition speed is sloooow and the text speed sloooooooow and I can't tell if the fast button is pushed or not. nice bricks!
Sounds like I've got some stuff to fix once voting is done. Thanks for the feedback.
can't wait for the full release with a voice acted cast starring Idris Elba and Ryan Gosling
I chose the "drink more and go deeper" way... Oh man, was a bit scary... I am not a novel game player, but sudden game over made me sad a bit - will need to play from start again. But story itself is interesting and good - read everything until I reach my end :)
Interesting writing and good story variations. There were however no real consequences which did not make it too fun.
I was hoping to have one or two more layers of stuff that could happen in response to what you choose to do but ran way short of time. I'm mulling following up on this project a little but need to figure out how to balance that with other projects I'm committed to.