The game: A 2D roguelite platformer with room-based progression. Think Dead Cells for run structure (permanent upgrades + random gear) and Isaac for room events. Combat is less about direct fighting — more about dodging enemies and projectiles while your chainball pets bounce off walls and hit enemies for you. Positioning and timing over button-mashing.
The story: A witch with her pack of chainball pets comes to claim her rightful place as princess. A small, spiteful prince wants to keep all power for himself — so he throws the entire cursed castle at her. She fights back. It looks and sounds fun.
My role: Director / Art & Music Reference. I have a clear vision, I provide references, and I guide the team.
Looking for:
- Programmer — Unity/Godot, platformer physics, roguelite systems
- Composer — upbeat but dark, rhythmic combat themes
- Pixel Artist — characters, backgrounds, animations
Payment: None for now. This is a collaboration for a demo and portfolio. If it goes somewhere — we talk about revshare later.
If this sounds interesting — reply here or DM me.