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Venus University

A dating sim where you can say and do anything! Create characters and woo them while balancing university life. · By Venus Dev

**Unofficial** - Maestro's Community Mods! (Current 0.3.0 Release on github!)

A topic by maestroleeds created 5 days ago Views: 491 Replies: 24
Viewing posts 1 to 7
(7 edits) (+4)


Please note: Unofficial Community Mod!

Hi! I'm Maestro!

Like you, I found out about this game and became extremely impressed for how immersive and wonderful the game was. I became interested in potentially adding more features to the game either as inspiration for the official game or just for the community to have fun with. 

Some ground rules:

1) These are NOT supported by the developer and you should NOT direct questions their way or expect to receive support. Message me. I will get with you as soon as possible, either here or venus.modder@owgg.org (let me know here if you e-mail me!)

2) I cannot guarantee your save file will be safe. If you wish to use these mods, please use common sense and make a backup. Keep a separate installation with this mod. 

3) I cannot guarantee I will be able to update the mods for future versions. I will do my best, however!

4) You should and will likely experience bugs!!! That said, I've had fun with the changes so far! Message me if you do and I will see about getting it fixed.

5) If you want official features, you should contribute to the developer's ko-fi account. https://ko-fi.com/venusdev

I should preface this that I am NOT a programmer. While I have a tech background in a different field and can code a bit, these changes were coded by AI. However, I did put at least a lot of time/credits into this for what it is worth, so I hope you enjoy. 

Many of these mods are reliant on each other, so they have to be installed as a group of mods.

  • Selectable starting-stat penalties for Brain, Body, and Heart.
  • Ex-Girlfriend/dislike mode with a chosen or random character.
  • Journals with NPC posts, player posts, avatars, comments, threaded replies, tagging, typing delays, and occasional NPC chiming-in. (This will likely use a lot of tokens and is a little jank!)
  • Journal controls to delete posts or regenerate comments.
  • Journal-to-scene continuity, so posts and replies can influence narration.

  • Plot twists you can add during any playthrough.

  • Breakthrough, a per-character meter that powers a strong, grounded narrative push. Build it up through positive interactions and breakthrough a bad situation or make a good one even better!

  • Text-message regeneration that replaces the whole NPC reply in messages.


  • Playthrough renaming.
  • Improved story memory, including SQLite retrieval and an editor for facts and encounter summaries.

  • Custom soundtrack replacement with local audio files, looping, and volume controls.

  • City Life venues: bowling alley, roller rink, and cat café, with day/night backgrounds.
  • City Life jobs for those above for the player and NPCs.

  • Meanwhile conversations: read-only scenes between NPCs based on existing encounters.

My custom character Scarlett is an optional install as well!

How to install:

1) Save and close all Venus University windows. Keep a save backup.
2) Double-click Maestro-Community-Mods-Setup-1.1.2.exe.
3) Choose the feature groups you want. Scarlett Brooks is a separate, unchecked option with her portrait beside it.
4) Click Let's begin, then point to the folder containing Venus University.exe.
5) Check compatibility and click Install. Launch the normal game executable afterward.
6) No administrator access or separate Node installation is required. The executable is unsigned, so Windows may show an unknown-publisher notice.
7) The setup can be used to uninstall. You should uninstall the mods first if you reinstall it!

NOTE: 
PLEASE USE A FRESH COPY OF THE GAME FOR NOW!

Download link: https://share.owgg.org/s/Yrg1Zwn
GitHub Link: https://github.com/maestromods/maestros-community-mods

Haven't finished reading through this yet, but I love this idea tremendously. Thank you for sharing and working on any/all of these!

(+1)

I would love any documentation, even if it's AI generated for a simpleton like me to make mods and be able to share them here. I've only made tiny modifications to save files, and one mod that allows for dynamic outfit switching for custom outfits that codex helped me build. No pressure, just hoping to learn a little more. Thank you again for putting this together!

Not doing too much different than you from what it sounds like! :) You should post your mods! Feel free to message me though if you want to know what I'm doing that might be different! venus.modder@owgg.org

(+1)

Your mod implementation is incredibly impressive! I also put together my own build to modify the game and test a few things. So far, I’ve successfully added male characters to the game (who aren’t romanceable) and an intricate relationship system between NPCs. They can fall in love, get rejected, and fight. There’s a wingman system, and you can even sabotage the relationship of a couple who are already together. It adds some cool drama to the game.

I haven’t shared this anywhere yet, but if you’d like to collaborate with me, we can figure out a way to bundle everything together into a mod pack later. Kudos!

(1 edit)

Absolutely! Feel free to take, implement, reuse or modify any of the stuff I’ve gotten working on this project. Just to be clear: AI was heavily, heavily used for this but I can send you the stuff I have (or am working to get implemented) so there is a cohesive mod.

I will likely be pushing out a bug fix for the mods I posted soon as well!

(1 edit)

If you’re interested, one thing I can also help with is the hosting and website of the mods (if you’re interested in something like that) as I have a server to host them. 

Sure thing. I know a little bit about programming, but I also used Code to help me with the trickiest part of the work. The relationship system itself and adding male NPCs was the most complex part, because there’s a lot of hard-coded stuff in the game. If you’d like to share what you have, I can take a look to check for compatibility.

This work? :) 

https://github.com/maestromods/maestros-community-mods

(+1)

It does, yes. Thank you very much!

(7 edits) (+1)

Hosting an unofficial forum for mods here: https://venusmods.com/

It is in the very EARLY stages and isn't ready yet, so...don't expect it to fully work. I'll make updates today as I go along so it looks nicer/works properly. You might see it go down a couple of times while I am working on it.

Need to consider a LOT of things before opening it up. If you would like an account, please message me here.

Edit: :/ looking into the legal parts of this. 
Edit 2: Might do no-image/community site or only for approved users. It sucks but not looking to get sued.
Edit 3: I think I'll spin up a discord server and use the site as a showcase for the mods that are worth showcasing. I think that is a safer bet.

I agree, it’s better to be cautious. I took a look at your repository and took the liberty of downloading it to test it in dev mode.

There are some pretty significant differences between my build and yours, to the point where putting together a completely different modpack might be a bit impractical without having to redo a lot of things. Still, your mods are great, and I like the idea of sharing game modifications with the rest of the community. You and the dev can count on me for that.

For sure! If you're interested, I've started the discord, which you can access here: https://discord.gg/mH5kWN6GF

Link is good for 30 days.
I'll make an official forum post but you can access venusmods.com for a link as well to the discord at any time.

Developer(+1)

Hey maestro, this is awesome! I'm super interested in the design of the breakthrough system and of the sqlite memory retrieval, as I wanted to add features like this myself. Could you explain how it works?

(+1)

SQLite memory: Basically, it gives the AI a searchable notebook for each playthrough. It takes saved scene summaries and important story facts, indexes them in a local SQLite database, and pulls relevant information into the prompt before generating a response.

It prioritizes recent interactions with the characters in the scene, plus older events matching keywords. The added context is capped at 18,000 characters so it doesn’t keep dumping the entire history into every request. Facts also track who knows what and whether something actually happened or was just a character’s claim.

The save is still the source of truth; SQLite is the lookup tool. Selected memories go to their AI provider with the normal prompt. It helps continuity, but doesn’t guarantee perfect recall.

Breakthrough: It’s a separate 0–100 meter for each character, built from the game’s interaction ratings: liked +10, loved +20, hated −15, and disliked unchanged. Positive gains cap at +20 per character per time slot.

At 100, the player can spend it during a scene reply and describe what they’re trying to accomplish. The meter resets to zero, and the next AI request gets a strong instruction to favor that direction if it makes sense.

Think “a really good roll with the AI as the DM.” There’s no fixed success percentage or forced relationship change. Personality, boundaries, and circumstances still matter; if the exact request can’t work, the prompt asks for meaningful progress instead.

It also saves what actually happened—not just what the player requested and feeds relevant outcomes into later scenes to help characters remember the moment. Failed or interrupted activations have refund handling.

Created a github with the changes: https://github.com/maestromods/maestros-community-mods 
Hope these inspire you! Obviously, feel free to use what you like from the code!

I'm only just starting to test the Story & Social mod and want to nitpick that the new settings buttons for Plot Twist and Story Memory don't bounce when hovering over them lol.

Also, may I ask how the Story Memory is supposed to work? I felt like in vanilla game, only the "Character liked that the reader did this thing" is what gets remembered in the long-term, but scene details tend to get wiped from memory after a while. Does Story Memory help keep these things in memory? Seems like a ton of extra context/tokens if so, but I'm no expert in any of this.

(1 edit) (+1)

oh no, the mod is ruined! lol

I'll look at getting that fixed!

As far as an explanation on Story Memory:

It uses saved scene summaries plus important story facts, rather than relying only on the “liked/loved/hated” memories. Things like promises, revelations, and relationship developments can be carried forward. It doesn’t send the whole playthrough with every response. A local SQLite database helps find recent interactions with the characters in the scene and relevant older events using keyword matching. Only a selection gets added to the AI’s context. That does use extra tokens. The Story Memory section is capped at 18,000 characters, not tokens, and can be shorter depending on what’s relevant. That cap is just for this memory section, not the entire prompt.

Damn that's brilliant. Excited to test it out.

(+1)

Keep in mind, a lot of this is more "proof of concept" than "this is complete". My initial goal was just for inspiration for the main game but I did play a lot with the mods and they, for the most part, did pretty well. 

I am going to pushing out a potential update soon to help with memory as there are some things that can be improved upon.

(1 edit)

New version released for 0.3.0. Please note: I cannot guarantee your saves will work but mine were able to be imported in.

Hey Maestro! Seems the auto-update didn't work for me with the mods. After uninstalling mods and updating, re-installing mods ddnt work (i expected this). Just wanted to let you know incase you've already found a way to keep the mods for v0.3. Otherwise, I'd look forward to a mod update. :)

Thank you!

(1 edit)

Can you ping me on discord? I think you need to use a fresh copy. Might be something I need to revisit.

(+1)

it worked im just stupid and was using the old installer. ty for updating the mods!

Don't call yourself stupid!! :D You're welcome!

Mod was updated to not require an .exe. No major changes in the current version.

For a fun update: I'm currently working on a hotbar you can access in-game to quickly change your volume, music, etc!