The sound effects are the real star of this game! Love the simple idea, the time pressure really got to me xD
Hope to see an expanded version of the game, like with a large map with no time limit/more time.
Names and Email Addresses of ALL Team Members
Kyle Tiley kylestiley@gmail.com
Categories Your Team is Eligible For
Overall Winner, Hobbyist, Best Art (lol), Best Audio, Technical Excellence, Best Narrative, Best Humour, Extra Prizes
I will play this game purely for the sounds. Such a cool idea, well executed, a bit hard, but I like a challenge. Honestly such a sweet game! My favorite so far!
Awsome sounds! Love the authenticity, a bit difficult to get through, extending the timer, and then making it faster with more levels would be awesome.
I really enjoyed this, was super intuitive just jumping in with out reading any instructions you easily figure out what needs to be done, the sound effects definitely made me giggle! Great Job!!
Dig it! I didn't read instructions but just started playing - somehow figured out 4 blocks in a row = success, and then I got 5/5 trains, awww yisss! The human sfx are great - really great way to add some humanity to everything. Very nice!! 🙌
Your sound effects make this game so fun to play. Really adds a lot to the humour. I can totally see myself playing an expanded version of this where things get trickier and more complicated. Super nice game! In my top 3 of the jam.
I had such fun Kyle! Always love your work, and this one was engaging and a cool spin on the topic :) Definitely can see potential for further iteration on this idea
You know what... I will honestly say for the first 3 playthroughs I forgot how bingo worked. But delightful and very funny.
Delightful! the sound design and puzzle was so fun!
You always come up with such interesting puzzle games. I really enjoy playing them.
I liked the sound design a lot. That style can be a gamble but you have a good voice for it!
The game is frustrating to play at first because there's too much to come to grips with while under the stress of a 30 second countdown, including a shuffling bingo card, card options that may not be valid for the train, randomised people, and people moving behind other people so you can't see them or select them. I would suggest a longer time - at least 45 seconds on the first train - that gets shorter as you finish each train.
I got better, obviously, as I played more and eventually managed a full 5 train run and a win. It's fun once you feel a bit more confident in what you're doing. This was a cool interpretation of the theme! (The movement of the train is also very satisfying.)
I appreciate that so much Mandy! I really love playing your games, so thanks a million for the feedback, I value it a lot.
Yeah I definitely dropped the ball a bit when it came to onboarding and the general difficulty curve of the game. Partially due to time running out, but also because after playing it for a while I think I kind of forgot what it was like to play the game for the first time. I initially had a tutorial with no timer, as well as increasing board size and passenger numbers as the game went on, but I had to drop all that towards the end, as I didn't integrate it well enough to feel confident that it wouldn't break due to some unforeseen edge cases.
I can absolutely relate to both time running out and playing a game so much that you just don't know anymore!
I really still did enjoy your game, though, and I also liked the art. I saw afterwards that you put the category down as "Best Art (lol)" but it's cool! The whole aesthetic of the game is great. The only thing that doesn't suit it is the font on the bingo card but that's a whole other time and testing minefield that's not great for a jam game such as yours because you would have to find something with a suitable aesthetic that is also easy for people to read by quick scanning.
So cool! everything about it is so charming, especially the sound effects.
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