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A jam submission

Loose ChangeView game page

Fight back against inflation!
Submitted by AJSquirrel — 5 minutes, 6 seconds before the deadline
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Loose Change's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence (score low for poor theme implementation, high for sticking to theme)#24.8244.824
Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit")#24.8824.882
Overall#24.4264.426
Impression (score low for unimpressive, high for impressive)#43.8823.882
Originality (score low for unoriginal, high for original ideas)#74.1184.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

What a nice idea and implementation. Congratulations!! I enjoyed a lot

Submitted(+1)

Works well, on theme, good job :D

Developer(+1)

Thank you Beefpants😁 Love that name btw

Submitted(+1)

This is by far one my fav for this jam, simple and effective, I tried multiple times to get a better score! Strong game loop, you might want to explore this further maybe ?

Developer

Hey thanks! That means a lot!🥹

Yeah, maybe I'll consider exploring this idea further!

Submitted(+1)

Well done, I really liked this, the music was brilliant

Developer

Thanks JohnnyG!!!

Submitted

You're welcome and again well done

Submitted

Ha ha, great fun and a nice vibe! I got nearly 200, so not too rich, and not too poor! Well done :)

Submitted(+1)

That’s a clever concept. I agree, something to help me feel more clear about what’s going on would be helpful. Quite original as far as I can tell.

Developer

Thanks!  I did add a quick rules screen at the beginning to explain how to play. Just curious, which parts didn't make sense? Not that I can change it now of course, but just curious!

Submitted

The scoring wasn’t entirely clear — I got the concept, but it was hard to follow the actual changes in value and connect my actions to them. The problem, I think, is that there’s some conflict between the fast-paced nature of the game and a not-so-obvious scoring system. If I were to design something like this (and that’s just a personal preference), I’d try to make it a more deliberate, strategy game-like experience.

Developer

Ok yeah that's fair! I guess to me, the maker, it is simple - but not as much to fresh eyes.

I could see how it could be slowed down to be more strategic, but yeah my personal preference was to make something fast-paced with quick decisions!

I was also hoping the player would be able to pick up on the mechanics just by playing, instead of having to read a paragraph beforehand.

So the thought process would be something like: "Oh when I pick up a coin, it starts losing value, so I need to move quickly! If I step on the red tiles, all coins start losing value quickly, so I need to avoid them. Ah, when I exchange more coins at once, the multiplier shown for each coin is higher, so I need to balance time spent gathering coins with trying to exchange more at once"

Then once completing the run, they would be motivated to get a better rank since they understand the rules. But if that didn't happen, it's the game's fault, not the player's!

I appreciate the conversation - it will help me make better stuff in the future!

Submitted(+1)

Got early into that change exchanging biz. A coin here, a coin there. Just 90 seconds later and I have 380 dollars. The Changefather's what they call me now.

Developer

DANG I haven't even gotten 380 lol. You are the current reigning champ!!! Thanks for playing!

Submitted

Cool concept - I like the inflation angle. it was a little hard for me to figure out what tiles I should step on / collect from, and it "changed" tiles too fast for me to react.  I think at best I got 81 cents to the dollar, so maybe that's winning in reality :D

Developer

Haha sure I'd say you're a winner xD

I was wanting to add a start screen that explained the rules. Maybe I'll still add it as Javidx9 said small changes afterward are still ok.

Thanks for the feedback!