Team members and roles
simpletouch
How did you interpret the themes?
Combined the 2D arcade feel and aesthetics of classic Asteroids with the joining of objects and getting larger gameplay of Katamari Damacy, with some inspiration from rage games in the mechanic of losing size if you collide with objects larger than yourself.
Where Asteroids has you destroying the asteroids and avoiding all contact, this game flips it around and instead you are weaponless and trying to fly into and absorb small asteroids like in Katamari Damacy, while being challenged to avoiding asteroids larger than yourself or else in rage game style, you may be unfortunate and sent all the way back to the start of the game.
What are you entering?
Engine and tools used?
Unity, Bezi, ChipTone, Audacity, TMPEffects
Road to GDC
YesConsider my game for the Road to GDC prize
Bezi Challenge
YesWe used Bezi and want to enter the Bezi Challenge
Synty Challenge
N/AI am not entering this prize track
Which Synty assets did you use?
N/A
CrazyGames Challenge
YesEnter my game in the CrazyGames Challenge
Fan Art Artist
N/A
Fan Art Process Video
N/A
Where can we find your Fan Art?
N/A
Submission Confirmation
I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable
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