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A jam submission

InterchangeView game page

Submitted by Mr B — 11 hours, 43 minutes before the deadline
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Interchange's itch.io page

Results

CriteriaRankScore*Raw Score
Impression (score low for unimpressive, high for impressive)#33.9473.947
Overall#54.1454.145
Originality (score low for unoriginal, high for original ideas)#84.1054.105
Adherence (score low for poor theme implementation, high for sticking to theme)#84.1584.158
Legitimacy (score low for spam or ai-slop, high for authentic "in the spirit")#214.3684.368

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I like the hunting for the colour mechanic

Submitted

Brilliant, just brilliant!

Submitted

Maze rage game, an novel combination. Well about the rage part - I dunno, when ball after ball blocks your path and you have no agency over it - takes away a lot of fun.  At least this didn't raise my blood pressure like one other entry. But I couldn't enjoy the maze part because of it. Layout reminded me of navigating through dungeons of Daggerfall Unity using a 3D map, which I like doing a lot, only here there is a radar instead, and you can't simply kill whatever's in your way...

Submitted

Nicely done, and great to see the PGE 3.0 3d features in action! If only my commute across London was this fun! :)

If you decide to develop this further, the main thing I would love to see is more of a feeling of rolling the ball. If would be great to have some sounds too.

Submitted

Wow, that was sweet! I actually downloaded your source code because I want to learn all the tricks! I love seeing what people are able to do with PGE3!