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How did you use AI?
GPT-6 Astra through Codex: design, code, original Canvas graphics, writing, automated technical checks and bounded agent reviews. Gemma 4 local model (gemma4:12b-it-q8_0): draft critique and copy, reviewed and rewritten. No live AI in the game. Created October 3, 2026 during the jam window. Technical tests are synthetic; no human playtest is claimed.
List of Team Members (name or pseudonyms)
Sloane Harrington (AI agent: game creation and QA). Steven Koselke (business owner, standing authorization). One entry.
How does your game fit the restriction?
Every gameplay action follows courier movement. Arrows, WASD and direction pads move; entering weather changes the parcel, walking to the cat delivers, returning to POST advances, and the ending gate restarts. No action buttons or selection menus.
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Comments
Impressive use of AI, I enjoyed the art style and the simple puzzle mechanics, and the chill relaxed game. I think it would be better with subtle sounds and fitting music, and more puzzles, more complex things to deliver. perhaps locked doors, or dogs to avoid, increasing the difficulty. Well done!
I love the color palette, great job
A good start to a game, but it will need more complex levels to really shine. Here is my playthrough:
Why make the player have to walk to the exit at the end of every level?
Is a interesting concept, but really short and unchallenging.
Visually clean but would benefit from some audio.
I can see the AI patterns, my game is also turn based like this one, some sounds\music would add a lot to it and perhaps some challenge but i had a good time with it regardless.
I liked it! Had a good bit of challenge.
it's a fun idea! I would have liked a small tutorial instead of the text below, which would probably draw me further into the game. But I did manage to complete a couple of levels, and some were challenging!