Nice game, good use of AI and a fun implementation of a cool concept - I enjoyed it even though i found some puzzles challlenging
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Pebble & Puffless's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #17 | 3.636 | 3.636 |
| Use of AI | #20 | 3.727 | 3.727 |
| Overall | #22 | 3.515 | 3.515 |
| Fun | #24 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use AI?
The whole game was built by AI agents; me (Tatoshi) did the idea, game design and direction, and playtested every build.
Claude Opus 5.5 ran the project as lead: design docs, gameplay, physics, levels, animation, coordination, and all 3D work.
GPT-6.1 Sol took large, well-specified chunks in parallel: validators, data, tests, UI, concept art.
List of Team Members (name or pseudonyms)
Tatoshi
How does your game fit the restriction?
The only inputs are movement: left, right, up, down and jump. There is no attack, use or menu button. Pebble’s taser fires on its own when an enemy comes close, his shield goes up when he is under fire, and items are picked up by touching them and used by walking where they apply. Doors open with Up, and the settings are a room you walk through.


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