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A jam submission

CATNIPView game page

Build a defense, chain power to the portals, and close them all. A cat tower defense for 1 to 4 players.
Submitted by Lyliana17, Nobleisk — 7 minutes, 43 seconds before the deadline
Rated by 9 people so far
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CATNIP's itch.io page

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How did you use AI?
Credits and AI use

Code written with Claude Code (Anthropic) & Grok (xAI), in the Godot engine
Pixel art for the buildings, turrets, walls, portals, terrain, enemies, gears and flames made with PixelLab
Music generated with Suno and cut into loops; sound effects synthesized by a script in the project

List of Team Members (name or pseudonyms)
Bruce (Nobleisk) & Morgan (Lyliana17)

How does your game fit the restriction?
WASD for movement and Space for dash only

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Comments

Submitted

very intense, great stuff. and nice job adding multiplayer

Submitted

Survived almost 9 minutes, not sure I was playing ideally but I was having fun. Really satisfying to play I had a lot of fun. 

HostSubmitted

Great game!  I love tower defense, and this worked pretty well.  It took a little while to get used to the pick up and drop off points, and the real time aspect of it made it that much more frantic.  I also lost to a boss ignoring most of my defenses and making a b-line for the core.  Here is my playthrough: 

Submitted(+1)

I had heaps of fun playing this, really well done! Great art, great polish, it felt great as a cat running around picking up gears avoiding/baiting robots! It has a nice difficulty curve as things ramp up, I failed my first time because I didn't realize I had to pick up the built guns quick enough, it gets hectic as a single player but it is fair, the wave warnings and the bosses are great, and it's very satisfying to expand the base, setup/move defenses, and overload the portals. And I loved the Dev Log, amazing work! it took me 66mins & 56k kills to clear 8 portal, haha, I was enjoying it! Well done!

Developer

Whoa, well done! It can be a little grindy (or maybe that's just my feeling after playtesting it so much) but we wanted the base layout & build up to actually matter, especially in the late game. We had to tweak the difficulty curve a lot, and we did a lot of our playtesting in multiplayer (since we play together a lot) so we weren't totally sure about the solo balance - I'm really glad it worked out. Thank you for playing!

Submitted(+2)

Red alert with cats and robots :)

Developer(+1)

... O.O... You're right! That was somewhat unintentional but it did sort of end up that way lol Thank you for playing!

Submitted(+2)

Very well made! I liked the wide array of assets which were well-made.

Developer

Thank you! To be honest I felt the AI generated pixel art was the most difficult part to get right and if we continue work on this game, this is one area where we may want to get a real pixel artist in the mix or learn how to clean it up lol Thank you for playing :)