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A jam submission

CheckersaliaView game page

Video game inspired by checkers, featuring RPG, fighting, and team-based battle elements.
Submitted by Dani_Dev20 — 2 days, 1 hour before the deadline
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Play GAME - CHECKERSALIA

Checkersalia's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity & Theme Interpretation#442.0802.080
Technical Execution#641.9601.960
Scope & Completion#671.9601.960
Overall#731.9121.912
Gameplay & Core Idea#861.8001.800
Polish & Presentation#1001.7601.760

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members and roles
Dani_Dev20

How did you interpret the themes?
My video game is a combination inspired by the board game Checkers, featuring RPG elements like stat progression, some third-person combat, and a narrative component—along with "Souls-like" influences and elemental powers. The concept is to tell a story using checkers pieces—elements that usually have nothing to do with powers, clan warfare, or board game strategy.

What are you entering?

Both Game and Fan Art

Engine and tools used?
For the engine, I used Unity 6, as it is the one I am most experienced with; the 3D art was created entirely by me using Blender.

The music and sound effects come from Pixabay, a website offering various free resources; contributors include the Freesound community and DRAGON-STUDIO. I also used orchestral background music from the same site to evoke the atmosphere of a war story. Regarding special effects (VFX), I utilized assets from the Unity Store, created my own, and modified existing free assets.

As for the code, I leveraged credits obtained upon registering with Bezi, primarily to optimize performance, handle debugging tasks, and prototype particle effects. I developed the user interface (UI) logic and other scripts myself; I also used Claude to prototype mechanics—which I subsequently adapted and expanded for the game—while optimizing the code to ensure it runs smoothly in web browsers. Additionally, I employed an "Anti-Gravity" agent to detect potential code duplication and errors, as well as to manage exceptions.

Road to GDC

Yes

Consider my game for the Road to GDC prize

Bezi Challenge

Yes

We used Bezi and want to enter the Bezi Challenge

Synty Challenge

N/A

I am not entering this prize track

Which Synty assets did you use?
N/A

CrazyGames Challenge

Yes

Enter my game in the CrazyGames Challenge

Fan Art Artist
Dani_Dev20 (I mean, me.)

Fan Art Process Video
https://drive.google.com/file/d/1rvP6azZegB9q2t440ltcqUJB5DZmrUXH/view?usp=drive_link

Where can we find your Fan Art?
https://drive.google.com/file/d/1rm9cnaLeb_3PWKCFUcBLwWRBUTCEUmT-/view?usp=drive_link

Submission Confirmation

I have read the Bezi Mega Jam rules
This submission was created during the jam period
All team members and contributors are listed
Third-party assets are credited where applicable

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Comments

Submitted

Nice job, the game is fun and interesting and certainly feels like a true genre collision. I do wish that positioning were more important and that deciding where to move required more careful consideration like in checkers, but the gameplay loop itself is fun and whacking enemies feels good.

Developer

Thanks for playing!

Submitted (1 edit)

I like the lore most, lol. Aqua is a badass warrior. My run really hung on his shoulder, lol. I think the checker movement could be refined more. Like when i kill the enemy, i was like oh my god my character auto moves too forward to enemy territory, but then i can press backward to pull him back again like it is not matter. i prefer if it is matter so i can strategize more. Also , the game can benefit from more vfx and sfx added. Good submission, man! Love it!

Developer

Thanks for playing! When you automatically advance after defeating an enemy, you deal double damage if another enemy is waiting—kind of like in real Checkers. I was inspired by the mechanic where you can make multiple captures if there is a space between pieces—sort of like a combo.

Submitted

The game was good. The default language was not english but it doesnt really matter because i just google tranlated it. The sound queue was nice.

Developer (1 edit)

Gracias, pero *puedes* cambiar el idioma en la configuración.

Thanks, but you *can* change the language in the settings.

Submitted

happy to know that i've got a board game partner here haha

Developer

Thank you

I played it for a few, not sure if I can change characters…since it was in another language. But it seems like there is something there.

Developer

For now, it is the story of an Air—a piece that dominates the air.

Submitted

This reminds me of bullet chess, you should try it.  Also i like ho there is an option to change language to espanol and a save option (didnt try it).

Developer

Hello, yes, there is an option for Spanish and English.

Submitted

Great and unique game - but the thing I loved the most was definitely that cloud background. It felt so surreal to be high in the sky and playing checkers - and it evoked a very strange feeling that I can’t describe. Otherwise, good and fun game! Love the slowdown that happens when you kill enemies, and I also really like how you have to actually think about where you’re standing and react just in time to avoid attacks - most games either are too easy or too hard to make the user act strategically, but this game has hit the sweet spot with that. Progression feels really natural and smooth so well done!

Developer

Thanks for playing the game.