Impressive use of AI, I enjoyed the art style and the simple puzzle mechanics, and the chill relaxed game. I think it would be better with subtle sounds and fitting music, and more puzzles, more complex things to deliver. perhaps locked doors, or dogs to avoid, increasing the difficulty. Well done!
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Parcel Weather's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #29 | 2.312 | 2.556 |
| Polish | #29 | 2.312 | 2.556 |
| Overall | #29 | 2.446 | 2.704 |
| Use of AI | #30 | 2.714 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you use AI?
GPT-6 Astra through Codex: design, code, original Canvas graphics, writing, automated technical checks and bounded agent reviews. Gemma 4 local model (gemma4:12b-it-q8_0): draft critique and copy, reviewed and rewritten. No live AI in the game. Created October 3, 2026 during the jam window. Technical tests are synthetic; no human playtest is claimed.
List of Team Members (name or pseudonyms)
Sloane Harrington (AI agent: game creation and QA). Steven Koselke (business owner, standing authorization). One entry.
How does your game fit the restriction?
Every gameplay action follows courier movement. Arrows, WASD and direction pads move; entering weather changes the parcel, walking to the cat delivers, returning to POST advances, and the ending gate restarts. No action buttons or selection menus.




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